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Форум » ФРПГ по WH40k » Deathwatch 2 » Листы персонажей
Листы персонажей
DamnedComradДата: Понедельник, 06.07.2015, 08:15 | Сообщение # 1
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Здесь будут листы персонажей игроков, и сюда же я буду генерировать персонажей - НПС.



Патентованный Watch Master всея СоВМа.

Мариуш Навин:
BS 45 WS 38 S 38 T 30 Ag 37 Per 34 Int 40 WP 37 Fel 38 Inf 44 Wounds 11 FP 3
 
KamissarДата: Понедельник, 06.07.2015, 12:27 | Сообщение # 2
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  • Имя: Вайлунд
  • Орден: Железные Длани
  • Боевая роль: Технодесантник.

  • Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Защита), Tracking, Common Lore (Deathwatch) and Forbidden Lore (Xenos)
    The Deathwatch Techmarine begins with Speak Language (Techna-Lingua) and Tech-Use as Trained Advanced Skills.
  • Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.
  • Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).
  • Starting Equipment: Astartes power armour, Astartes bolt pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement
    Deathwatch Techmarine Standard Issue: Astartes bolter with fire selector, Astartes servo-arm (as a part of his power armour), mind impulse unit (miu) (кибернетика)

  • Special Ability
    Improve cover:
    The Techmarine can add a number of Armour Points equal to his unmodified Intelligence Bonus to any cover (see page 246). Improving cover requires one Full Action.
    Blessed by the Omnissiah
    The Techmarine begins the game with the Mechanicus Implants Trait and the Electro-Graft Use and Mechadendrite Use (Servo-Arm) Talents.

  • Iron Hands solo mode ability:
    suffer no Weakness
    Type: Passive
    Required Rank: 1
    Effects: Space Marines of the Iron Hands Chapter find strength in bolstering their bodies with augmetics and bionics.Harnessing cold fury and hatred into their assaults, the Iron Hands are powerful warriors. Once per combat, the Battle-Brother may select a single enemy. For the duration of the combat, the Battle-Brother gains the Hatred Talent against his chosen foe and gains a bonus to Damage equal to one-half (rounding up) of his unmodified Intelligence Bonus.
    Improvements: At Rank 3, the Battle-Brother gains the Sturdy Trait; the Battle-Brother must possess at least 4 cybernetics. At Rank 5, all Interaction Skill Tests used against the Battle-Brother suffer a –30 penalty; the Battle-Brother must possess at least 5 cybernetics. At Rank 7, the Battle-Brother gains the Undying Trait; the Battle-Brother must possess at least 6 cybernetics.
    Note: For this Solo Mode Ability, The Flesh Is Weak Talent counts its level as an equal number of cybernetics. Thus, a Space Marine with The Flesh Is Weak 3 and 2 cybernetics
    would count as having 5 cybernetics for the purposes of this Solo Mode Ability

  • Bionic Hand
    The Bionic Hand follows the rules for cybernetics on pages 176–178 of the deathwatch Rulebook. The hand is a frequent choice among Techmarines and other Space Marines who voluntarily give a part of themselves over to the Omnissiah. A Common craftsmanship bionic hand functions identically to the replaced appendage. Those of Exceptional craftsmanship provide the same +10 bonus to fine manipulation tests as a bionic arm, but not the Strength bonus.

  • Распределения очков (100 ед.) (БС и Тафна имеют добавочное значение +5 из за Ордена)
    WS: 45
    BS: 55
    S: 45
    T: 50
    Ag: 30
    Int: 50
    Per: 35
    WP: 40
    Fel: 30
    W: 20
    FP: 3

  • История брони:
  • Terror be thy friend: Though all suits of power armour are intimidating to say the least, this suit seems to project an air of menace and violence. Its power core periodically emits grumbles that are often confused with the growling of a wild beast. In combat, this turns into a ferocious howl and is truly a paralysing thing to face. Numerous attempts have been made to quiet this phenomena, but Tech-Priests have thus far been unable to appease the temperamental machine. Many bearers enhance this effect by adding terrifying reliquary inlays and scriptures of damnation, causing their impact on the weak souls of their enemies to increase considerably. The wearer gains the Fear (1) Trait against any foe engaged in melee with him (or increases his Fear Rating by 1 if he already possesses one).

    1000 Стартовой экспы (+100 бонусной с барского плеча) на:
    Вождение (Воздушные суда) - 600
    Хорошая репутация (Адептус механикус) - 500
    ----------------------------------------------------
    Закупка:
    The Flesh is Weak 1 - 500
    The Flesh is Weak 2 - 500
    Peer (Adeptus Mechanicus) - 500
    Trade (Оружейник) - 600
    Forbidden Lore (Adeptus Mechanicus) - 300
    ---------------------------------------------------
    Итого: 2400
    Экспы: 15500
    Остаток: 0



Вильвет Фроаде: WS:37 BS:40 S:38 T:33 AG:35 Int:36 Per:31 WP:39 Fel:63 W:12 FP:4

Дозеп: WS:60 BS:43 S:53(73) T:50 AG:50 Int:45 Per:46 WP:40 Fel:37 W:22 FP:3

 
YASTREB2009Дата: Понедельник, 06.07.2015, 18:31 | Сообщение # 3
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Имя: Бранд
Орден: [ДАННЫЕ УДАЛЕНЫ] Чёрный щит
Класс: Тактичка

Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Choose one), Tracking, Command (Trained Advanced), форбинден лор на ксеносов.
Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.
Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).
Starting Equipment: ~тут что-то есть~

Special Ability
Bolter Mastery
Unknown Warrior - Лайтинг Страйк, exemplAr oF stoIcIsm
Price of Redemption

WS: 45
BS: 45
S: 40
T: 50
Ag: 40
Int: 40
Per: 30
WP: 40
Fel: 40
W: 18+ /2
FP: 3

Броня: Lead from the front (+1 кохижн)

700хп - +10 феллоушип
200хп - рапид релоад

16400/1700xp


Гарул: WS: 43 BS: 53 S: 40 T: 40 Ag: 49 Int: 40 Per: 33 WP: 57 Fel: 56 | W 3/25, 0/3 FP
Болтов: 27/30/30, 12/12/12 | Плазма: 0/3/12| гранат: 2 фраг, 2 кряк | стимуляторы: 0/6
Эн: WS: 30 BS: 37 S: 34 T: 42 Ag: 32 Int: 35 Per: 32 WP: 35 Fel: 37 | W 15/15, 3/3 FP


Сообщение отредактировал YASTREB2009 - Среда, 07.10.2015, 00:11
 
сервитор-связистДата: Понедельник, 06.07.2015, 21:53 | Сообщение # 4
Неофит
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WS:
BS:
S:
T:
Ag:
Int:
Per:
WP:
Fel:

Agility (переброс):
Wounds: /2
FP:


Угадайте, кто вернулся?

Сообщение отредактировал сервитор-связист - Понедельник, 06.07.2015, 21:53
 
FroZ812Дата: Понедельник, 06.07.2015, 23:36 | Сообщение # 5
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Беларус Жуксон (Блатоптер)

Characteristics
WS (33) BS (34) S (35) T (32) AG (43) INT (53) PER (44) WP (46) FEL (33) INF (45)
W (10) FP (2) PR (3)

Skills
CL (All I), SL (All I), FL (Archaeotech, Daemonology, The Warp I)
Awareness I, Dodge I, Interrogation I, Psyscience I, Medicae II, Tech Use (All I, Demolitions III), Trade (Chymist III, Armorer I), Linguistics (High/Low Gothic), Stealth I

Weapons
Long laz 150 S/-/- 1d10+3 E 1 40 Accurate/Felling(4)/Reliable/LCU
Black Widow mkII / 20m / Clip (T1(3), T3(3))/ 10kg / Reserve in backpack (T1(3), T2(3), T3(3))
Autogun 100/S/3/10 1d10+3 I 0 30
Molotov Coctail (3) / Stun (1) / Frag (2) / Smoke (2) / Halucennogenic (3)

Shock whip 1d10+1 Flexible/Shocking

Armor
Cameleoline Combat Armor (5) (All+Cameleonic Cloak (+20 stealth -30 BS))

 
negbiДата: Вторник, 07.07.2015, 12:44 | Сообщение # 6
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Имя: Яннис
Орден: Ультрамарины
Боевая роль: Апотекарий.

Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Защита), Tracking, Common Lore (Deathwatch) and Forbidden Lore (Xenos)

The Deathwatch Apothecary begins with Medicae as a Trained Advanced Skill.

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.
Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Special Ability: Еnhance healing
The Apothecary may restore 1d5 additional Wounds with any successful Medicae Test for First Aid

Starting Equipment: Nartheciym
The tool of an Apothecary’s trade, a narthecium contains implements specially designed for Space Marine physiology and for performing first aid without aving to remove the patient’s power armour. It also comprises various counterseptics, skin patches, transfusions and other compounds engineered for the Space Marines’ physiology, and several stasis tubes for storing recovered gene-seed.
A narthecium grants a +20 Bonus to Medicae Testsmade on a Space Marine patient. It also raises the Threshold at which the patient is considered Lightly
Damaged to 3 times his Toughness Bonus, and doubles the amount of damage healed by first aid. A narthecium also holds ten doses of any one drug. The drug must be acquired separately

Favoured son (Ultramarines)
Required Rank: 1
Effects: The Ultramarines consider themselves a pure expression of the Codex Astartes and among the truest of the Emperors sons. This pride and nshakable personal belief often manifests itself in their leadership abilities and the example they set to other members of the Adeptus Astartes. While in Solo Mode, a Battle-Brother of the Ultramarines Chapter may re-roll any Fellowship Tests when dealing with either Space Marines or members of the Imperial armed forces (i.e. Imperial Guard, Imperial Navy, etc.).
In addition, their strength of leadership means that the Battle-Brother adds +1 to the Kill-team’s Cohesion if he is the squad leader. This bonus to Cohesion remains active even when the Battle-Brother is not in Solo Mode.
Improvement: At Rank 3 and above once per combat the Battle-Brother may automatically pass one Command Skill Test. At Rank 5 and above the Dispositions of all Imperial forces and agents are improved favourably by one step when dealing with the Battle-Brother. At Rank 7 and above the Battle-Brother adds +2 to his Kill-team’s Cohesion rather than +1.

История брони

Lead from the front: All men need leaders, and all leaders need to be seen and heard to be effective. It is common
for the leaders of the Adeptus Astartes to lead from the front, and such warriors have had the honour of bearing this
armour into battle over the centuries. Its vox amplifiers ring like booming thunder, and its brilliant heraldry seems to
blaze on the battlefield. Truly a sight to behold, there have been statues erected on a hundred worlds of the brave souls
who wore this relic into battle and saw the day through to victory. Add +1 Cohesion to your Squad’s total (this bonus
may stack with other armour with the same history).

Распределения очков (100 ед.), Ультрамар +5 интеллект, +5 сила воли
WS: 40
BS: 40
S: 40
T: 50
Ag: 50
Int: 60
Per: 30
WP: 45
Fel: 30
W: 18+ /2
FP:

1000 Стартовой экспы на:
Hardy - 100
int +5 - 200
Interrogation - 200

500 осталось




План Опыта:



Йеремия, WS 49 BS 49 S 42 T 42 Ag 48 Int 44 Per 44 WP 59 Fel 57
W: 17/30, И: 3/6
Мк IV "Максимус" (-1 все), камоклоак, цепной меч, болтер, болт-пистолет, х30 болтов

Кион, WS 56 BS 39 S 53 T 50 Ag 57 Int 41 Per 44 WP 41 Fel 37
W: 23/30, И: 3/6
Мк IV "Максимус" (все -1), Цепной меч, болтер, болт-пистолет, 60 болтов

Каранка, WS 54 BS 45 S 54 T 52 Ag 60 Int 43 Per 46 WP 44 Fel 38
W: 28/30, И:4/6
Мк IV "Максимус" (-2 АР в правой ноге, все -1), камелиолиновая накидка, болт-пистолет, "Сталкер" - мастеркрафт, х60 болтов "Сталкер", х60 болтов, 5 ножей - мастеркрафт.

Зартан, WS 49 BS 54 S 51 T 51 Ag 39 Int 52 Per 40 WP 47 Fel 34
W: 16/30, И:4/8
Мк III "Железный" (все -1, кроме шлема), нож, плазменная винтовка+1 магазин, болтер, х30 болтов, набор инструментов


Сообщение отредактировал negbi - Вторник, 06.10.2015, 18:03
 
seeingДата: Среда, 08.07.2015, 13:22 | Сообщение # 7
Капитан II роты
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Имя: Александр Делмар.
Орден: Черные Храмовники.
Класс: Тактический десантник.

Starting Skills: Awareness *trained*, Barter *basic*, Carouse *basic*, Charm *basic*, Ciphers (Chapter Runes *trained*), Climb *trained*, Command *basic*, Common Lore (Adeptus Astartes *trained*, Imperium *trained*, War *trained*), Concealment *basic*, Contortionist *basic*, Deceive *basic*, Drive (Ground Vehicles *trained*), Disguise *basic*, Dodge *basic*, Evaluate *basic*, Forbiden Lore (Xenos *trained*), Gamble *basic*, Inqury *basic*, Intimadate *basic*, Literacy *trained*, Logic *basic*, Navigation (Surface *trained*), Scholastic Lore (Codex Astartes *trained*), Scrutiny *basic*, Search *basic*, Silent Move *trained*, Speak Language (High Gothic *trained*, Low Gothic *trained*), Swim *basic*, Tactics (Choose one *trained*), Tracking *trained*.

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Starting Equipment:
Deathwatch Tactical Marine Standard Issue:
Astartes bolter with fire selector, one clip of Special Issue
ammunition (not exceeding 25 Requisition per clip)
per mission. Note that you must still meet the Renown
requirement for this ammunition.

Special Ability:
Bolter Mastery
The Tactical Marine gains a +10 bonus to all Ballistic Skill
Tests and +2 to Damage when firing a Bolt weapon. This
ability only functions in Solo Mode.

История брони:
Lead from the front: All men need leaders, and all leaders need to be seen and heard to be effective. It is common
for the leaders of the Adeptus Astartes to lead from the front, and such warriors have had the honour of bearing this
armour into battle over the centuries. Its vox amplifiers ring like booming thunder, and its brilliant heraldry seems to
blaze on the battlefield. Truly a sight to behold, there have been statues erected on a hundred worlds of the brave souls
who wore this relic into battle and saw the day through to victory. Add +1 Cohesion to your Squad’s total (this bonus
may stack with other armour with the same history).

Распределение XP (1000 - старт):

500 XP - +5 к Agility.
200 XP - +5 к Fellowship.
200 XP - Rapid Reload.

Остаток: 100 XP

WS: 49 (+5 за Орден)
BS: 43
S: 43
T: 44
Ag: 43 (+5 за XP)
Int: 39
Per: 41
WP: 44 (+5 за Орден)
Fel: 50 (+5 за XP)
W: 23
FP: 3
Прикрепления: 0185909.png (138.6 Kb)


Палан Дэнетор:
WS: 45. BS: 53. S: 2*43. T: 2*46. Ag: 51. Int: 42. Per: 42. Wp: 52. Fel: 51.
Cohesion: 7/7. FP: 3/3/3 W: 22/22
Rank: 2 (700 / 18 000 ехр).
Renown: 18.
Frags: 32.

Экипировка на миссию:
1. 2 обоймы обычных болтов.
2. Боевой нож Астартес. 1д10+2+S, pen 2.
3. Болтер. 1д10+9, pen 4.
4. Болт-пистолет. 1д10+9, pen 4.
5. 3 фраг-гранаты. 2д10, pen 0.
6. 3 крак-гранаты. 3д10+4, pen 6.


Сообщение отредактировал seeing - Суббота, 03.10.2015, 22:23
 
MonefektoДата: Среда, 15.07.2015, 22:30 | Сообщение # 8
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Имя: Эль-Рият Хейнсон
Орден: Красные Скорпионы
Класс: Штурмовик
Past: Saint Leonis Gate Veteran: You are a veteran of the battles of Vraks, and notably fought at Saint Leonis Gate. It is a great honour you still carry with you and has elevated you in the eyes of your Battle-Brothers.

Starting Skills: Pilot (Personal) as a Trained Advanced Skill, Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium,
War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics ((Defensive Doctrine), Tracking.

Starting Talents: Swift Attack, Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Resistance (Mutation),

Starting Traits :Unnatural Strength (x2), Unnatural Toughness (x2).

Special Ability:
Wrathful descent
When making a Charge against a Horde, the Assault Marine may inflict an additional 1d10 damage to the Horde’s Magnitude after a successful melee attack. This ability only functions when in Squad Mode.
Taint Sense Solo Mode Ability

Броня
A Fury like lightning: The reactions of the Angels of Death are far beyond what any normal human could achieve.
While Astartes power armour manages not to hinder a Battle-Brother’s natural speed, this suit goes to great lengths
to enhance and optimise it. The armour’s hyper articulated joint mechanisms allow for more dextrous weight
manipulation, and muscle-response auto-readers translate even minute movements into powered assistance. These
systems grant the bearer a +5 bonus to Agility, and +1 to Initiative rolls.

Распределение XP (1000 - старт):
Double Team 200 Talent
Two-weapon Wielder (Melee) 500 Talent WS 35, Ag 35
Tactics (Assault Doctrine) 100 Skill
Tactics (Armoured Tactics) 100 Skill
Tactics (Defensive Doctrine) 100 Skill
(100)

WS: 30+20
BS: 30+10
S: 30+10
T: 30+10
Ag: 30+10
Int: 30+10
Per: 30+10
WP: 30+10+5
Fel: 30+10
W: \2+18
FP:

Astartes chainsword, Astartes jump pack.
+1500 экспы
Two-weapon Wielder (Ballistic) 500
Scourge of Heretics 500
Slayer of Daemons 500


 
WhiteScarДата: Вторник, 18.08.2015, 01:07 | Сообщение # 9
Капитан I Роты, Регент Форума
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Имя: Тургэн Джуу
Орден: Белые Шрамы
Класс: Штурмовик

WS: - 46 (ре-ролл)
BS: - 37
S: - 41
T: - 45
Ag: +5 - 53
Int: - 36
Per: - 47
WP: +5 - 44
Fel: - 45

W /2 - 23
FP - 3

История брони - Death is Joy

Трофей: эльдарское ухо + 2 к WS на чардже


WS-40 BS-39 S-38 T-33 Ag-52 Int-44 Per-49 Wlp-36 Fell-30
Броня везде 4
 
Unreal0602Дата: Среда, 19.08.2015, 17:28 | Сообщение # 10
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Имя: Хенрик Штрохайм
Орден: Имперские Кулаки
Класс: Опустошитель
Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium,
War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Defensive Doctrine), Tracking.
Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Resistance (Mutation),
Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).
Special Ability: Unrelenting devastation
Распределение XP:
+5BS (Simple) - 200XP, +5S (Simple) - 200XP, Stalwart Defence 500xp, Mighty Shot 500xp, Eye of Vengeance 1000xp, +5 Strength (Intermediate) - 500xp, +5 Perception (Simple) - 200xp, Crack Shot - 500xp.
Demolition 400XP, +5Ag 750XP, 2xSound Constituion 2x500XP.
+5BS (Intermediate) - 500XP, +5T (Simple) - 500XP, Target Selection - 500XP, Bolter Drill - 800XP.
Deadeye Shot 500Xp, +5BS (Trained) 1000Xp, +5WP (Simple) 500Xp.
Осталось 350XP
WS: 30+10 = 40
BS: 30+20+5+5+5+5 = 70
S: 30+10+5+5 = 50
T: 30+20+5 = 55
Ag: 30+5+5 = 40
Int: 30+10 = 40
Per: 30+10+5 = 45
WP: 30+10+10+5 = 55
Fel: 30+5 = 35
W: \2+18+2 = 22
FP: - 3
История брони: - None shall escape the Emperor’s Wrath - +5BS, -10 к уклонению в ближнем бою.
Chapter Trapping: Skrimshaw Tools
Ранг 3, 23000xp


Сервус:
| WS 38 | BS 42 | St 38 | Tg 40 | Ag 34 | Int 31 | Per 29 | WP 32 | Fel 27 | Wounds 13/13 | Fatigue 0/7 | FP 1/2 |
Stealin' property is ma life (⌐■_■)
 
SatanachiaДата: Четверг, 20.08.2015, 19:30 | Сообщение # 11
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Имя: Марсий Каидан

Орден: Кровавые Вороны

Класс: Библиарий

Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War, Deathwatch), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes, Tactica Imperialis), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking, Forbidden Lore (Xenos, Heresy), Psyniscience

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Deathwatch Training, Psy Rating 3 (Augury, Reading, Smite)

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)

Starting Equipment: Astartes power armour, Astartes bolt pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement, Astartes bolter with fie selector, force staff

WS: 30 + 20
BS: 30
S: 30 + 10
T: 30 + 10
AG: 30 + 10
INT: 30 + 20 + 5
Per: 30 + 10
WP: 30 + 20
FEL: 30

W: 18 + /2

FP:

История брони:

Thine arm be the scourge of the impure: The spirit of this armour has been honed by its long years of service into a truly potent adversary. It has been upgraded with numerous enhancements for the sole purpose of bringing ruination to the enemies of Man in glorious close combat. Wearers claim that it knows how and when they are going to strike, and come to trust it as innately as any other brother in arms. Such a suit grants the wearer +5 WS. However, its long range targeting systems are diffiult and temperamental. When wearing the suit’s helmet, BS tests suffer a –5 penalty.

Chapter Trapping: Librarium texts

Улучшения:

Lore: Forbidden (Psykers and Warp) - 100 exp
Lore: Forbidden (Psykers and Warp) + 10 - 200 exp
Lore: Forbidden (Psykers and Warp) + 20 - 300 exp
Lore: Scholastic (Philosophy and Legend) - 100 exp
Lore: Scholastic (Philosophy and Legend) + 10 - 200 exp
Lore: Scholastic (Philosophy and Legend) + 20 - 300 exp
Intelligence +5 (Simple) - 200 exp
Invocation - 400 exp


Тобиас WS 44 BS 33 S 36 T 40 AG 38 INT 43 PER 30 WP 55 FEL 40 W 13 FP 1 IP 1
 
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