Форум Sons of Waha-Metal
[ Главная келья ][ Форум ][ Регистрация ][ Вход ]
[ Новые доклады · Легионеры · Правила легиона · Поиск · RSS ]
  • Страница 1 из 1
  • 1
Форум » ФРПГ не связанные со вселенными Warhammer » Adeptus Evangelion » Анкеты
Анкеты
KamissarДата: Пятница, 20.05.2016, 23:24 | Сообщение # 1
Капитан IX роты
Группа: Ветераны
Сообщений: 5333
Награды: 5
Слава: 1684
Статус: Offline

  • Имя: Алиса (Сестра Лиса) Шаталова
  • Характеристики Пилота
    -----------------------------------
    Weapon Skill (WS) - 39
    Ballistic Skill (BS) - 34
    Strength (S) - 40
    Toughness (T) - 38
    Agility (Ag) - 41
    Intelligence (Int) - 39
    Perception (Per) - 26
    Willpower (WP) - 37
    Fellowship (Fel) - 30
    Synch Ratio (SR) - 61
    Wounds: 12
    Fate Points: 2
    -----------------------------------

  • Manufactured Skills
    Many manufactured display personality traits bordering on the Autistic or Sociopathic. All manufactured begin play trained in Logic and Deceive.

  • Manufactured Traits
    Each Manufactured begins play with 4 traits, two of which are Positive and two of which are Negative. Choose two traits from each of the following lists

    ПОЛОЖИТЕЛЬНЫЕ ТАЛАНТЫ

  • Superior Specimen - When engineering a human being, there is no reason not to have them win the genetic lottery in the process. The Manufactured’s Strength, Toughness, and Agility Characteristics all increase by 3.
  • Implanted Memories - Nerv can’t simply wait around for Manufactured to learn naturally so they did the next best thing: implanting the memories of someone who did. Choose any two skills that are not Dodge, and gain the Talented talent for them Both (Common Lore: Советский Союз; Scholastic Lore: Angels)

    ОТРИЦАТЕЛЬНЫЕ ТАЛАНТЫ

  • Mental Conditioning - Various forms of subliminal messaging and indoctrination have been used to make Manufactured incredibly obedient resources for Nerv. To disobey a direct order given in combat by a member of the organization that created them, they must pass a Difficult (-10) Willpower Test. Outside of combat this control lessens but is still present, requiring a Challenging (+0) Willpower Test to disobey.
  • Inhuman Biology - The saying ‘keep it simple’ never passes through the heads of some scientists. The Manufactured’s body is internally far more complex than a human one. Choose one common substance; it is now poison to the character. If the character consumes or is in extended contact with this substance, they must test Toughness or suffer a debilitating effect of the GM’s choice (such as fatigue, Characteristic reduction, or blindness). In addition, the Medicae skill cannot be used on the character.
    (Человеческая кровь)

    Негативные качества:


  • Duty of Care
    Depth Value: 15
    Effect: Sometimes, surviving is its own punishment. There is someone, possibly a relative or friend, who has no one else to care for them, and is incapable of caring for themselves. Either as a result of obligation or compassion, the pilot’s attachment to this ward is a defining aspect of their person. This ward, the reason for their helplessness, and the pilot’s connection should be defined through discussion with the GM. If the pilot ever believes this person to be in danger (be it direct or indirect) they must pass a difficult (-10) Willpower test or rush to their aid. If they have confirmed that their ward is in immediate danger, they automatically fail the Willpower test, though in their frenzy to help their charge they gain a +20 to all tests directly re lated to aiding the ward. Should the person ever be harmed, the pilot takes 1 point of Insanity and a level of fatigue for an hour afterwards due to depression. If the ward ever dies or is taken away from the pilot permanently, the pilot immediately gains 2d10+10 Insanity Points. It may be ruled by the GM that multiple triggers of this Drawback in a very short period of time might only count as one instance, but not if the Ward is a player character. In addition caring for this person takes up much of the pilot’s time. During the Time Management stage, all options take one extra month for the pilot to gain the listed effect.
    Special: This Drawback requires special permission from the GM, and any GM unwilling to give the player time to interact with their ward in character is recommended to not allow its.

  • Fanatical
    Depth Value: 10
    Effect: Choose an organization, cause, or moral code. The character will follow the tenets of that code, or orders handed down by important officials of that organization, even if it means danger or death. Failure to attempt to do so (but not attempting to and failing) permanently sacrifices a Fate Point.

  • Repellent
    Depth Value: 5
    Effect: The character has a very polarizing personality. Maybe they are a sleaze that makes every woman’s skin crawl, or just don’t get along with their peers. In any case, this drawback represents a flaw in the character’s personality rather than any physical unattractiveness. They may only use half their Fellowship score when interacting with a gender of their choice. This does not affect their ability to take the Asset “Charming.”

    Положительные качества:


  • Fearless
    Depth Value: 15
    Effect: Legendary courage or simply a special form of insanity? Either way the character gains +10 to all tests to resist fear and are treated as if they had 20 more Insanity Points than they actually do for the purposes of Fear immunity.
    Special: This Asset may not be taken with the “Coward” Drawback.

  • Soldier
    Depth Value: 15
    Effect: Prior experience in battles outside of an Evangelion before coming to Nerv brings its own advantages for fighting Angels.
    Soldiers gain the following:
    Battlefield Experience: As the “Jaded” Talent from Dark Heresy. +20 to WP tests to snap out of Fear. The character may unjam a weapons as a half action.
    Tough Guy: In unarmed combat, the character deals 1d5 + SB damage. Also, add 2 to SB for the
    purpose of determining carrying capacity in personal scale

    Карьерный путь

    BERSERKER

  • Starting Skills: Speak Language (Русский) (Int), Literacy (Int), Common Lore (Война)
  • Starting Talents: AT Power (Deflective Field), A.T. Power (Neutralize), Skill Proficiency (Acrobatics, Contortionist) , Biological Upgrade (Natural Weapon), Weapon Upgrade (Shield).
  • Starting Gear: Standard Plugsuit, Standard Entry Plug, Nerv ID

    Особенности Евангелиона:

  • Brand New
    Your Evangelion is fresh out of the box. It is in excellent condition and has plenty of spare parts to use. Whenever this Eva loses a limb or is defeated, it generates 1 less Collateral Damage. Unfortunately, it is untested and poorly calibrated. Lower your WS, BS or Agility in the Eva by 5.
  • Rescue Charges
    Your EVA’s frame includes a number of ironically-named devices intended to stave off potential encroachment by the practical expedient of blowing the affected limb off with high explosives. If one of your Evangelion's Arms or Legs becomes individually subject to the effects of an ability that lowers your Ego Barrier, that limb instantly takes 5 critical Explosive damage that cannot be prevented. The limb is lost, but the Ego Barrier damage is prevented entirely.
  • Multieyes
    The Evangelion has an extra set of eyes, usually totaling 4 or 6 eyes. Its increased sense of sight grants it a +5 to Ballistic Skill, making it extra sensitive. Anytime you take Fatigue the Evangelion is blind for 1 round.
  • Mighty Soul
    Your EVA is possessed of an incredibly strong willpower, and it is all you can do to keep it restrained during combat. The Eva has the Savage

    Berserk Type.
  • Berserk Types
    When you create your Evangelion, your “Soul” distinguishing feature dictates your Eva’s Berserk Type. No matter who pilots that Evangelion, it will use the same Berserk Type every time.
  • Savage
    Your Evangelion is a monster among monsters, a raging beast who will not be tamed. When Berserk, the Evangelion gains a +30 bonus to its Strength and a +10 bonus to its Weapon Skill. However, the Evangelion cares not for things such as ‘allies’ and all Tests to fall Dormant are made at a -10 penalty instead of the normal +10 bonus.

    Евангелион: 07


  • Цвета: Матовый Черный / Неоновый Серый.
  • Броня: 5 (7 тело)
  • Раны: Голова: 5 Руки: 7 Тело: 11 Ноги: 7

  • Free Exp: 250
  • Bestial - 100 Exp
  • Ghost in the Machine - 100 Exp
  • Structural Upgrade - 50 Exp (Armor Enhancement I - Increase the Eva's Armor by 1)

  • Free Exp: 250
  • Bloodlust - 100 Exp
  • Biological Upgrades - Natural Talent - 100 Exp
  • Structural Upgrades - Entry Plug(Improved) +5 WS and BS - 50 Exp

  • Free Exp: 350
  • Biological Upgrade - Stronger - 100 х1
  • Biological Upgrade - Stronger - 100 х2
  • Weapon Skill - 100 (+5)
  • Structural Upgrades - Entry Plug (Armored) - 50

  • Free Exp: 200
  • Furious Assault - 200

  • Free Exp: 300
  • Berserk Charge - 100
  • Self Preservation - 200

  • Free Exp: 250
  • Furious Assault - 200
    ----------------------------
  • Остаток: 50





Вильвет Фроаде: WS:37 BS:40 S:38 T:33 AG:35 Int:36 Per:31 WP:39 Fel:63 W:12 FP:4

Дозеп: WS:60 BS:43 S:53(73) T:50 AG:50 Int:45 Per:46 WP:40 Fel:37 W:22 FP:3

 
DamnedComradДата: Пятница, 20.05.2016, 23:52 | Сообщение # 2
Капитан IV Роты, Регент Легиона, Умный Сквиг
Группа: Администратум
Сообщений: 5769
Награды: 14
Слава: 2057
Статус: Offline
RIP

Имя: Алексей Северов
Бэк: Prodigy
Career: Skirmisher

Skills: Common Lore (Soviet), Common Lore (Science), Speak Language (Russian) (Int), Literacy (Int), Speak Language (English), Common Lore (War) and Scholastic Lore (Tactics), Dodge, Computer Use, Awareness

Talent: AT Power (Deflective Field), A.T. Power (Neutralize), Structural Upgrade, Weapon Upgrade, Talented(Common Lore (War)), Talented(Scholastic Lore (Tactics)), Weapon Training (Pistol, SB).

Gear: Standard Plugsuit, Standard Entry Plug, Nerv ID

BS = 41
WS = 39
S = 31
T = 33
Ag = 42
Int = 35
Per = 26
WP(+5) = 40
Fel = 25
SR = 58


Fate Points: 2
Wounds: 11
Insanity: 13

Posivive Traits


  • Natural Talent - A Prodigy can come from virtually any walk of life, and many have some personal knack or skill as a result of their upbringing. The Prodigy may add a +5 bonus to any single Characteristic other than WS, BS, Ag or SR. - Willpower
  • Stable - Something about growing up in the care of normal people seems to have left you better off at handling your issues, at least until the stress kicks in. Your most expensive Drawback only applies when you have no Fate Point left to spend. If two Drawbacks tie for most expensive, pick one.


Negative Traits


  • Unprepared - You were not trained for this, and you are not ready for the stresses of your position. Frankly, it’s a wonder that anyone is. Whenever you take Insanity as a result of Critical Damage, take 1 extra.
  • Open Mind - The Prodigy’s strange connection to their Evangelion unfortunately makes them easily disturbed and distracted by foreign sensations from its Nervous system. The character’s Feedback Threshold is 1 lower than normal.


Drawbacks


  • Fanatical: Choose an organization, cause, or moral code. The character will follow the tenets of that code, or orders handed down by important officials of that organization, even if it means danger or death. Failure to attempt to do so (but not attempting to and failing) permanently sacrifices a Fate Point. - New Soviet Union
  • Short Fuse: The character has a hard time controlling himself when he gets angry. When confronted or otherwise stressed and agitated, they must pass a Willpower test or fly into a rage either yelling at the source of their anger or trashing the surrounding environment. Punching someone in the face might also be appropriate, if ill advised.


Assets


  • Cynic: The character is less easily swayed by emotion and always reads between the lines, looking for the catch. They begin play with the Scrutiny skill, and furthermore gain a +20 to Scrutiny to resist Charm and Deceive.
  • Military Nut: Wargames, wars, and the implements of wars; is there anything better to know about when a war comes a-calling? Begin play trained in the “Common Lore (War)” and “Scholastic 31 Lore (Tactics)” skills, as well as the Talents “Talented(Common Lore (War))” and “Talented(Scholastic Lore (Tactics))”.


Евангелион

S = 30
T = 30
BUP - 0
SUP - 0
WUP - 0
Armor Enhancement 1
Entry Plug (Improved) - +5 WS +5 BS
Autobalancer - +10 Acrobatics
Броня 5\5\5\8\5\5
Раны:
Голова 5 Правая рука 7 Левая рука 7 Тело 11 Правая нога 7 Левая нога 7


Вооружение:


  • Pallet Gun
  • Pallet Rifle + Melee Attachment +Guard Plate
  • Progressive Knife



  • Раскраска – Neon White и Dark Orange

  • Mismanaged: This Evangelion is plagued with terrible paperwork, horribly complicating things whenever funds for this Eva are involved. Your Evangelion's armor is terrible and they suffer an additional point of damage every time they take critical damage. On the plus side, you have more guns! You begin play with an additional WUP.
  • Rescue Charges: Your EVA’s frame includes a number of ironically-named devices intended to stave off potential encroachment by the practical expedient of blowing the affected limb off with high explosives. If one of your Evangelion's Arms or Legs becomes individually subject to the effects of an ability that lowers your Ego Barrier, that limb instantly takes 5 critical Explosive damage that cannot be prevented. The limb is lost, but the Ego Barrier damage is prevented entirely.
  • Extremophile: Your Eva is naturally adapted to very deadly environments. It treats sea pressure depth as 500 meters less, may not be set on fire, and can survive in Space unharmed until it has taken Critical damage (at which point all normal penalties apply). However, your Eva built to be tough, not strong, and reduces its Strength score by 5.
  • The Joy: Piloting this Eva always puts you in a good mood and makes you feel like you can take on the world. Sometimes, you are actually disappointed when a fight ends. The Eva has the Savage Berserk Type.
  • Berserk Type: Savage: Your Evangelion is a monster among monsters, a raging beast who will not be tamed. When Berserk, the Evangelion gains a +30 bonus to its Strength and a +10 bonus to its Weapon Skill. However, the Evangelion cares not for things such as ‘allies’ and all Tests to fall Dormant are made at a -10 penalty instead of the normal +10 bonus.


Exp: 0\1000
BUP (100)
WUP(50)
Dodge (100)

Ag(100)
2 SUP (100)

WS (100)
BS (100)
Ag(100)

Double Team P\E (250)


Патентованный Watch Master всея СоВМа.

Мариуш Навин:
BS 45 WS 38 S 38 T 30 Ag 37 Per 34 Int 40 WP 37 Fel 38 Inf 44 Wounds 11 FP 3
 
YASTREB2009Дата: Суббота, 21.05.2016, 00:43 | Сообщение # 3
Капитан XI роты
Группа: Ветераны
Сообщений: 5992
Награды: 2
Слава: 870
Статус: Offline










Добавлено (21.05.2016, 00:30)
---------------------------------------------
/5

Добавлено (21.05.2016, 00:31)
---------------------------------------------


Добавлено (21.05.2016, 00:42)
---------------------------------------------
/5

Добавлено (21.05.2016, 00:43)
---------------------------------------------
Имя: Юхан Сальм
Карьера: Директор операций
Прошлое: Переживший Удар
Traits:
Better Lucky than Good - Lady Luck smiles on the Impact Survivor. On a failed test, they may spend a Fate Point to reverse the digits of the roll instead of rerolling.
Just Try Me - Kids these days don’t know what a REAL traumatic experience looks
like. Whenever the Impact Survivor takes insanity points, reduce the amount taken by their Willpower Bonus (to a minimum of 1 Insanity Point gained).
Trauma - No one got through Second Impact unscathed. The character begins play with 1d5 Insanity points as well as a Minor Mental Disorder of their choice.
Flashback - Nightmares don’t always wait to claim the survivor in his sleep. Whenever they would be Stunned, they instead suffer the effects of a Hallucinogenic Grenade (details of which are in Dark Heresy) for the amount of time they would be tunned.
Drawbacks:
Chronic Pain (10) - +1 fatigue после первой в сессии
Dark Secret (10) - ТЁМНЫЙ СЕКРЕТ УУУУУУУ
Assets:
Soldier (15) - Jaded, +20 WP против Fear, d10+5 unarmed combat
International (5) - Speak Language (Estonian)

Starting skills: Command (Fel), Scholastic Lore (Evangelions), Speak Language (English) (Int), Literacy (Int), Speak Language (Russian), Common Lore (Second Impact), Medicae, Intimidate, Drive (ground vehicles), Peer (Nerv), Weapon Training (Pistol)
Starting Talents: Skill Proficiency (Twice), Requisition Support (Twice)
WS 20+11 = 31
BS 20+15 = 35
S 20+12 = 32
T 23+12 = 35
Ag 20+10 = 30
Int 23+16 = 39
Per 20+10 = 30
WP 20+11 = 31
Fel 25+18 = 43
W 13
3 FP
1 Insanity Point

+++ купленные скиллы +++
+ Коммон лор (Совьет) - 100
+ Cut Synch - 100
+ Реквижишн саппорт - 100
+ Tactical Genius - 200
+ Vigilance - 100
+ N2 Strike - 200

+++свободной экспы осталось+++
550xp
+++сумма всей полученной экспы+++
1550хр


Гарул: WS: 43 BS: 53 S: 40 T: 40 Ag: 49 Int: 40 Per: 33 WP: 57 Fel: 56 | W 3/25, 0/3 FP
Болтов: 27/30/30, 12/12/12 | Плазма: 0/3/12| гранат: 2 фраг, 2 кряк | стимуляторы: 0/6
Эн: WS: 30 BS: 37 S: 34 T: 42 Ag: 32 Int: 35 Per: 32 WP: 35 Fel: 37 | W 15/15, 3/3 FP
 
Unreal0602Дата: Суббота, 21.05.2016, 18:38 | Сообщение # 4
Капитан V роты. Пенетратор тиранов
Группа: Администратум
Сообщений: 1588
Награды: 12
Слава: 1376
Статус: Offline

  • Имя: Екатерина Волкова
  • Характеристики:
    WS: 20+10+1 = 31
    BS: 20+11+1 = 32
    S: 20+6 = 26
    T: 20+8+1 = 29
    Ag: 20+11 = 36
    Int: 20+18+5+5 = 48
    Per: 20+15+5 = 35
    WP: 20+14+5+5 = 44
    Fel: 20+12 = 32
    SR: 45+16 = 61
    FP: 3
    W: 5+2+6 = 13
    Безумие: 36

  • Prodigy Skills
    As a member of the general populace, a Prodigy is less sheltered than other pilots. They begin play trained in any two Common Lores.

  • Prodigy traits
    Each Prodigy begins play with 4 traits, two of which are Positive and two of which are Negative. Choose two traits from each of the following lists.

    Положительные таланты:

  • Natural Talent - A Prodigy can come from virtually any walk of life, and many have some personal knack or skill as a result of their upbringing. The Prodigy may add a +5 bonus to any single Characteristic other than WS, BS, Ag or SR. +5 Int.
  • Beginner’s Luck - Sometimes things just go a Prodigy’s way. Whenever a Fate Point is spent in order to reroll, gain a +10 bonus to that reroll.

    Отрицательные таланты:

  • Unprepared - You were not trained for this, and you are not ready for the stresses of your position. Frankly, it’s a wonder that anyone is. Whenever you take Insanity as a result of Critical Damage, take 1 extra.
  • Empathic - Abnormal Synch Ratios are commonly detected in Prodigies, representing a closer tie to the Eva than should be expected. Whenever the pilot takes Ego Damage, they take an extra amount equal to their current SR Bonus.

    Негативные качества:

  • Chronic Pain
    Depth Value: 10
    Effect: The character suffered a serious injury in the past, and ever since then has been plagued by the wound. Whenever the character takes a level of fatigue for the first time in a session, they immediately gain one extra.
    Special: This Drawback may not be taken with the “High Endurance” Asset.

  • Physically Challenged
    Depth Value: 15
    Effect: The character has trouble moving due to some physical injury, deformity, or neurological condition. The character may only crawl without the use of assisting equipment (such as crutches or a wheelchair). With such assisting equipment, their speed is half normal. This does not affect their Evangelion. In addition, the stress this places on their body has them roll all Toughness Tests at a -10 penalty, though their character’s actual Toughness remains unchanged.

  • Civilian
    Depth Value: 10
    Effect: Some are little prepared for the carnage and destruction left behind after a battle and the images of the horror never leave them. In the aftermath of each battle, the pilot gains a number of Insanity points equal to twice the tens digit of the Collateral Damage total.

  • Depressive
    Depth Value: 10
    Effect: The character is prone to dark moods. At the beginning of each session, they must roll a Willpower test. If this test is failed, the character begins the session with one level of fatigue that persists for a number of hours equal to 1d5+the number of degrees of failure. No ability may remove this level of fatigue until that time is up.

  • Damaged Goods
    Depth Value: 5
    Effect: The character has suffered some sort of massive trauma in the past and never fully recovered. They begin play with 10 Insanity Points.

    Положительные качества:

  • Incredible Sense
    Depth Value: 5
    Effect: Choose 1 sense (Sight). For the purposes of this asset, Smell and Taste are considered to be the same sense. You gain a +20 bonus to all Perception based Tests (including Awareness), but only for what can be detected with that single sense.
    Special: You may not choose Sight for this Asset if you have the Poor Vision Drawback.

  • Innovative
    Depth Value: 10
    Effect: Creativity and imagination have their own place on the battlefield. The character gains one conditional Fate Point that may only be spent when attempting a creative plan of their own making or when using a skill in an unorthodox way. This conditional Fate Point may never be burnt, and must be announced as being used specifically as opposed to the characters normal pool of Fate Points.

  • Cynic
    Depth Value: 10
    Effect: The character is less easily swayed by emotion and always reads between the lines, looking for the catch. They begin play with the Scrutiny skill, and furthermore gain a +20 to Scrutiny to resist Charm and Deceive.

  • Eidetic Memory
    Depth Value: 5
    Effect: The character has an uncanny knack for remembering details that others would consider trivial and long since forgotten. Some people call this a photographic memory. They gain the Total Recall Talent from Dark Heresy.

  • Egghead (x2)
    Depth Value: 5
    Effect: Gain proficiency in, and the “Talented” Talent for, any one Intelligence based skill.
    Special: This Asset may be taken multiple times, but no more than the character’s Intelligence Bonus.

  • Thrill Seeker
    Depth Value: 5
    Effect: Undaunted in the face of danger and the unknown, the character pursues them with relish. Whenever the character spends a Fate Point in situations where they are outmatched or performing some dangerous feat of exceptional bravery, roll a d10. One a roll of 9, the Fate Point is not spent. This applies to conditional Fate Points as well.
    Special: This Asset may not be taken with the “Coward” Drawback.

  • Uncanny Luck
    Depth Value: 5
    Effect: A few lucky wins on scratchcards, a small payout from a local lottery, finding twenty bucks on the street; the character has a record of having chance go their way. The character is considered to be trained in the ‘Gamble’ skill and once per session may choose to modify any single, already rolled skill test by rolling 2d10 and subtracting the total from their roll.

    Карьерный путь:

    A.T. TACTICIAN

  • Starting Skills: Speak Language (Russian, English) (Int), Literacy (Int), Common Lore (Science, Soviet), Scrutiny, Computer Use, Tech-Use, Logic, Literacy, Search, Schlolastic Lore (Angels).
  • Starting Talents: Skill Proficiency (Logic, Computer Use, Tech-Use, Search), A.T. Power (Deflective Field), AT Power (Neutralize), Manipulation 1 (Barrier), Talented (Computer Use , Tech-Use).
  • Starting Gear: Standard Plugsuit, Standard Entry Plug, Nerv ID.

    Особенности Евангелиона:
    St: 30
    T: 30
    Ag: Pilot -5
    Head, AP: 7, W: 6
    R.Arm, AP: 7, W: 8
    L.Arm, AP: 7, W: 8
    Body, AP: 10, W: 14
    R.Leg, AP: 7, W: 8
    L.Leg, AP: 7, W: 8


    Biological Upgrade: Reactive - You are always treated as having an AT Field.
  • REDACTED
    Your Eva's history has been systematically erased. Despite being an older model, there is not one file, document, or reference on it before it was transferred to your posting. Roll another d10, you may apply that roll to gain a bonus Construction or Mutation Feature (Perverse Anatomy).
    Perverse Anatomy
    The Evangelion looks bloated, and inside it’s even worse. Everything about it is wrong in some way, and the strange qualities of its physiology make it inordinately difficult, and disturbing, to pilot. Take a -5 penalty to Agility, but the unit has an additional +2 Wounds in all areas.
  • Feedback Suppressors
    Your Evangelion has an amount of Nerve buffers that protect the pilot from all but the worst of the Eva's hardships, at the cost of feeling so numb that your effectiveness in combat is impacted. Raise your Feedback Threshold by 1, but receive a penalty of - 1 to all of your damage rolls.
  • Steel Giant
    The Evangelion beneath the armor is a powerful beast, noticeably stockier than a normal Eva. The Eva gains an additional AP of 2 for all body locations, but Tests to attack it are at a +10 bonus.
  • Invincible
    You feel extremely confident in your Entry Plug, like there is nothing that can stand in your way. The Eva has the Unyielding Berserk Type.

  • Berserk Types
    When you create your Evangelion, your “Soul” distinguishing feature dictates your Eva’s Berserk Type. No matter who pilots that Evangelion, it will use the same Berserk Type every time:
    Unyielding
    Your Evangelion is an unstoppable abomination, its flesh regenerating almost as soon as it is injured. When Berserk it may regenerate a number of Wounds up to its Toughness Bonus at the beginning of each Turn, distributed as it wishes between body locations. However, the feel of such a monstrosity reknitting its body and sprouting new limbs from the bloody remains brings about unnatural sensations in the pilot inside. The Pilot gains an amount of Insanity Points equal to half the Wounds regenerated (rounding up) every time this occurs.

  • Experience:
    Starting:
    250Exp
    Total: 1600Exp
    Free: 0Exp
    Bought Skills&Talents: Awareness 100Exp, Biological Upgrade (Redundant Organs I) 50Exp, Foresight 100Exp, A.T. Maneuver (Kinetic Aid) 100Exp, Structural Upgrade (Armor Enhancement I) 50Exp, Interference Pattern (Deep) 100Exp, Skill Profiency (Acrobatics) 100Exp, A.T.Maneuver (Inertia Boost) 100Exp, Dodge 100Exp.
    Bought Сharacteristics: +5 Int 100Exp, +5 WP 100Exp, +5 WP 250Exp, +5 Ag 250Exp.


Сервус:
| WS 38 | BS 42 | St 38 | Tg 40 | Ag 34 | Int 31 | Per 29 | WP 32 | Fel 27 | Wounds 13/13 | Fatigue 0/7 | FP 1/2 |
Stealin' property is ma life (⌐■_■)
 
DablusДата: Воскресенье, 22.05.2016, 17:32 | Сообщение # 5
Капитан
Группа: Легионеры
Сообщений: 486
Награды: 0
Слава: 60
Статус: Offline
Характеристики:
WS: 23 + 14 + 1 + 5 (100 OO) = 43 (38 в Еве)
BS: 23 + 16 + 1 + 5 (100 OO) = 46
S: 20 + 11 = 32
T: 25 + 15 = 40
Ag: 20 + 16 = 36
Int: 20 + 10 = 30
Per: 20 + 10 = 30
WP: 20 + 9 + 5 (250 ОО) = 34
Fel: 15 + 13 = 28
SR: 40 + 12 = 52

Wounds: 1 + 4 + 8 + 1 = 14
FP: 4
Безумие: 10

Имя: Богдан Двойнов
Бэк: neo-spartan
Положительные трейты: All I See are Weapons, Trained for War
Негативные трейты: Know Your Place, Repression
Недостатки: Chronic Pain, Damaged Goods, Shy
Достоинства: Soldier, Unshippable
Карьера: skirmisher
Скиллы: Speak Language (Russian) (Int), Literacy (Int), Speak Language (English) (Int), Dodge (Ag), Pistol Weapon Training (Ballistic), Common Lore (War), Command (Fel)
Таланты: АT Power (Deflective Field), A.T. Power (Neutralize), Skill Proficiency (Twice), Structural Upgrade, Weapon Upgrade, Sound Constitution, Quick Draw, Weapon Expert, Double Team (E/P)
Снаряжение: Standard Plugsuit, Standard Entry Plug, Nerv ID

Total Exp: 1400
Free exp: 400



Тану-И-Ксар:K. I. A.
Silon: K. I. A.
Dablus Fulgur: Active
WS 39 BS 51 St 50 T 39 Ag 34 Int 31 Per 34 WP 27 Fel 19 W 11/11 FP 1
Богдан Двойнов: Active
WS 43 BS 46 S 32 T 40 Ag 36 Int 30 Per 30 WP 29 Fel 28 R 52 | W 14 FP 2 Безумие 10
Xavier: Active
WS 51 BS 53 S 49 T 60 Ag 46 Int 50 Per 41 Fel 38 | W 22 FP 3


Сообщение отредактировал Dablus - Суббота, 25.06.2016, 01:47
 
FroZ812Дата: Суббота, 04.06.2016, 20:11 | Сообщение # 6
Капитан X роты, Демонический принц, Тиран Легиона
Группа: Администратум
Сообщений: 3872
Награды: 12
Слава: 1705
Статус: Offline
  • WS=20+14=34
  • BS=20+17=37+10=47
  • S=20+13=33
  • T=25+14=39
  • AG=20+13=33
  • INT=25+18=43
  • PER =15+14=29
  • WP=23+18=41
  • FEL=15+10=25
  • SR=43+13=56

  • FP=3
  • Wounds=3+3+7=13

  • Имя: Григорий Волков
  • Бэк: Manufactured
  • Положительные трейты: Replaceable (3+3), Implanted memories (Talented(Medicae, TechUse))
  • Негативные трейты: Mental conditioning, Artificial Ego

    Недостатки: Medicated (Strength), Phobia (крысы), Fanatical (NERV), Chronical Pain, Damaged Goods
    Chronical Pain
    Depth Value: 10
    Effect: The character suffered a serious injury in the past, and ever since then has been plagued
    by the wound. Whenever the character takes a level of fatigue for the first time in a session, they
    immediately gain one extra.
    Special: This Drawback may not be taken with the “High Endurance” Asset.

    Damaged Goods
    Depth Value: 5
    Effect: The character has suffered some sort of massive trauma in the past and never fully
    recovered. They begin play with 10 Insanity Points.

    Fanatical
    Depth Value: 10
    Effect: Choose an organization, cause, or moral code. The character will follow the tenets of that
    code, or orders handed down by important officials of that organization, even if it means danger
    or death. Failure to attempt to do so (but not attempting to and failing) permanently sacrifices a
    Fate Point.

    Medicated
    Depth Value: 5
    Effect: Choose any one Characteristic that is not WS, BS, Fel or SR. The pilot has a chronic
    condition that threatens that Characteristic, and any week in which they do not take medication
    for their conditions means they reduce that Characteristic by 1d10 until they do receive their
    medication and get some rest. However, even then, their chosen Characteristic is not restored to
    full as they permanently lost 1 point in the Characteristic per week without medication as their
    body has been weakened by the stress.

    Phobia
    Depth Value: 5
    Effect: Your character has an irrational fear of some specific thing. This is no mere
    squeamishness, but rather a paralyzing fear that represents a real issue for the character. When
    exposed to, or confronted by, their phobia they must immediately test willpower. This willpower
    test is not treated as a fear test in regards to any bonuses, immunities, or any other condition that
    would be to the character’s benefit. On a failure, the character must roll on the Trauma table,
    modified as normal by any degrees of failure.
    Special: This Drawback may not be taken with the “Fearless” Asset.

    Достоинства: Academic(CL(Soviet,War), SL(Angels) + Talented (Angels)), Healer(Master-Hirurgeon+Trained (Medicae)), International (Japanese), Eud. Memory, Common Sense, Incredible Sence (Sight).
    Карьера: Skirmisher
    Скиллы: Speak Language (Russian, English, Japanese, Chinese) (Int), Literacy (Int), Deceive, Common Lore (War,Soviet), Scholastic lore (Angels), Medicae.
    Таланты: АT Power (Deflective Field), A.T. Power (Neutralize), Skill Proficiency (Awareness, Dodge), Structural Upgrade, Weapon Upgrade.
    Снаряжение: Standard Plugsuit, Standard Entry Plug, Nerv ID

    Eva
    H 4|7
    RA 4|9
    LA 4|9
    BD 7|13
    RL 4|9
    LL 4|9

    Color (DarkBlack|PlainRed)
    History (Mismanaged +1 WUP|+1 crit)
    Construction (Black Box)
    Mutation (Pervence Anatomy -5AG +2Wound all)
    Soul (Twin Soul (Hunter Berserk Type))

    ---1000---
    BS+10 - 350
    Awareness - 100
    Dodge - 100
    Weapon Expert - 200
    Comission - 200
    Weapon Upgrade - 50

    ---300---
    WUP *3 = 200
    Positron Proto Rifle + Marketlight (Basic 40dam S 1d10+5 BR5 PEN5 CLIP6 RLD2FULL Positron,Burning,Overheats)
    SL (Angels)+10 - 100


  • Беларус Жуксон (Блатоптер)

    Characteristics
    WS (33) BS (34) S (35) T (32) AG (43) INT (53) PER (44) WP (46) FEL (33) INF (45)
    W (10) FP (2) PR (3)

    Skills
    CL (All I), SL (All I), FL (Archaeotech, Daemonology, The Warp I)
    Awareness I, Dodge I, Interrogation I, Psyscience I, Medicae II, Tech Use (All I, Demolitions III), Trade (Chymist III, Armorer I), Linguistics (High/Low Gothic), Stealth I

    Weapons
    Long laz 150 S/-/- 1d10+3 E 1 40 Accurate/Felling(4)/Reliable/LCU
    Black Widow mkII / 20m / Clip (T1(3), T3(3))/ 10kg / Reserve in backpack (T1(3), T2(3), T3(3))
    Autogun 100/S/3/10 1d10+3 I 0 30
    Molotov Coctail (3) / Stun (1) / Frag (2) / Smoke (2) / Halucennogenic (3)

    Shock whip 1d10+1 Flexible/Shocking

    Armor
    Cameleoline Combat Armor (5) (All+Cameleonic Cloak (+20 stealth -30 BS))

     
    Форум » ФРПГ не связанные со вселенными Warhammer » Adeptus Evangelion » Анкеты
    • Страница 1 из 1
    • 1
    Поиск:

    Copyright by Sons of Waha-Metal © 2024 Бесплатный конструктор сайтов - uCoz