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Форум » ФРПГ по WH40k » Осколки Надежды » Анкетница (Dark Heresy 2.0)
Анкетница
KamissarДата: Суббота, 11.03.2017, 13:34 | Сообщение # 1
Капитан IX роты
Группа: Ветераны
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Для создания персонажей использовать вторую редакцию книги правил Темной Ереси. Для всех, кто играл в Черный Крестовый и симулятор короткой жизни Имперского Гвардейца, это не будет чем-то экстраординарным. Механика и принцип одни и те же.



Вильвет Фроаде: WS:37 BS:40 S:38 T:33 AG:35 Int:36 Per:31 WP:39 Fel:63 W:12 FP:4

Дозеп: WS:60 BS:43 S:53(73) T:50 AG:50 Int:45 Per:46 WP:40 Fel:37 W:22 FP:3

 
negbiДата: Вторник, 14.03.2017, 22:30 | Сообщение # 2
Генералиссимус
Группа: Ветераны
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Гидеон Мертенс, Адептус Арбитрес, детектив.
Родной мир: Храмовый мир.

Aptitudes: Fellowship, Intelligence, Perception, Social, Tech, Defence, Willpower

Starting skills: Awareness, Common Lore (Adeptus Arbites, Underworld), Interrogation, Intimidate, Scrutiny

Starting talents: Weapon Training (Shock), Disarm

Starting equiPment: Shock maul, Enforcer light carapace armour, 3 doses of stimm, manacles, 12 lho sticks

The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests.

Nothing Escapes My Sight: In addition to the normal uses of Fate points (see page 293), a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus

Faith in the Creed: Whenever a shrine world character spends a Fate point, he rolls 1d10. On a result of 1, the character’s total number of Fate points is not reduced.

CharaCteristiC modifiers
+ Fellowship, + Willpower, – Perception

Характеристики:










Реролл наименьшей:

Вунды:
/2 +7
Очки Судьбы:

Предсказание:


Добавлено (14.03.2017, 20:48)
---------------------------------------------
WS 38
Bs 35
S 41
T 43
Ag 38
Int 44 +5 (250 ехр)
Per 35 +5 (250 ехр)
WP 34
Fel 41
Inf 36
Вунд 12
ОС 4

Добавлено (14.03.2017, 21:01)
---------------------------------------------
Parry 200, Tech-Use 100, peer (Guard) 200 - 500 exp

Добавлено (14.03.2017, 21:24)
---------------------------------------------
46 Щит
36 Респиратор
36 Магнокуляры

Добавлено (14.03.2017, 22:29)
---------------------------------------------
реролл респиратора
реролл магнокуляров

Добавлено (14.03.2017, 22:30)
---------------------------------------------
Ну и еще пороляем, с гмского плеча



Закуп после Осколков:
Willpower +5 250
Counter Attack 450
Swift Attack 600
1300/1300 потрачено.


Йеремия, WS 49 BS 49 S 42 T 42 Ag 48 Int 44 Per 44 WP 59 Fel 57
W: 17/30, И: 3/6
Мк IV "Максимус" (-1 все), камоклоак, цепной меч, болтер, болт-пистолет, х30 болтов

Кион, WS 56 BS 39 S 53 T 50 Ag 57 Int 41 Per 44 WP 41 Fel 37
W: 23/30, И: 3/6
Мк IV "Максимус" (все -1), Цепной меч, болтер, болт-пистолет, 60 болтов

Каранка, WS 54 BS 45 S 54 T 52 Ag 60 Int 43 Per 46 WP 44 Fel 38
W: 28/30, И:4/6
Мк IV "Максимус" (-2 АР в правой ноге, все -1), камелиолиновая накидка, болт-пистолет, "Сталкер" - мастеркрафт, х60 болтов "Сталкер", х60 болтов, 5 ножей - мастеркрафт.

Зартан, WS 49 BS 54 S 51 T 51 Ag 39 Int 52 Per 40 WP 47 Fel 34
W: 16/30, И:4/8
Мк III "Железный" (все -1, кроме шлема), нож, плазменная винтовка+1 магазин, болтер, х30 болтов, набор инструментов


Сообщение отредактировал negbi - Понедельник, 10.04.2017, 19:56
 
menstrologДата: Среда, 15.03.2017, 17:02 | Сообщение # 3
Капитан
Группа: Гости легиона
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Слава: 29
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Ашсхал Урт
Feral world, Imperial guard, warrior.
Starting skills: Athletics, Command, Common Lore (Imperial Guard), Operate (Surface), Navigate (Surface)
Starting talents: Weapon Training (Las, Low-Tech), Iron Jaw.
Starting equip: Lasgun, combat vest, Imperial Guard flak armour, grapnel and line, 12 lho sticks.
Home World bonus
The Old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality.
Background bonus
Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls.










Реролл наименьшей:

Вунд(A feral world character starts with 9+1d5 wounds):
/2+9
Очки судьбы (fate threshold 2 (Emperor’s Blessing 3+) ):

Предсказание:
(This character gains the Dodge skill as a Known skill (rank 1))
Aptitudes: Fieldcraft, Toughness, Ballistic Skill, Defence, Offence, Strength, Weapon Skill.
Starting exp : 1000
Skills: Survival (Aptitudes: Perception, Fieldcraft ) 200exp
Talents:
1) Mighty shot(Tier3, Ballistic Skill 40, Aptitudes: Ballistic Skill, Offence) 400exp
2)Hardy (Tier 2, Prerequisite: Toughness 40, Aptitudes: Toughness, Defence) 300 exp
Characteristics:
Simple: A small fulfilment of the character’s potential. 100 exp +5 Toughness
CharaCteristiC: modifiers + Strength, + Toughness, – Influence

Добавлено (15.03.2017, 16:39)
---------------------------------------------
WS 41
Bs 44
S 37+5=42
T 40+5=45
Ag 39
Int 33
Per 38
WP 34
Fel 37
Inf 27+5=32
Вунд 10
ОС 3

Добавлено (15.03.2017, 16:57)
---------------------------------------------
респиратор(Average+0)
меч(Common+10)

Добавлено (15.03.2017, 17:01)
---------------------------------------------
Реролл
респиратор
меч

Добавлено (15.03.2017, 17:02)
---------------------------------------------
Реролл меча


+1300 EXP
300 Т1 Double Team(Гидеон Мертенс) — General Offence Gain additional +10 for outnumbering opponent
300 T2 Devastating Assault WS 35 Weapon Skill Offence A successful All Out Attack grants a second attack.
100 Strength+5
600 T1 Quick Draw


Shan'tal WS:56 BS:53 S:44 T:57 AG:41 INT:44 PER:40 WP:62+5 FEL:39
Wound:1/20 ОС:0/5 Fatigue:0
Крафтовая броня (-1 бонус ловк, -30 скрытность, -10 додж, халкинг, - 1 броня в локации после попадания)
-11 T
------------------------------------------------


Сообщение отредактировал menstrolog - Вторник, 11.04.2017, 22:52
 
Unreal0602Дата: Вторник, 11.04.2017, 20:18 | Сообщение # 4
Капитан V роты. Пенетратор тиранов
Группа: Администратум
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  • Name: Кристи Уинрайт
    Homeworld: Daemon World
    Background: Imperial Guard
    Role: Sage
    Divination: "The only true fear is dying without your duty done."

  • Характеристики:
    WS: 25+15 = 40
    BS: 25+11 = 36
    St: 25+9 = 34
    Tg: 25+8 = 33
    Ag: 25+16 = 41
    Int: 25+18+5 = 48
    Per: 25+15 = 40
    WP: 25+16 = 41
    Fel: 25+10 = 35
    Inf: 25+7 = 32
    Insanity: 8
    Corruption: 13
    W: 12
    FP: 5

  • Weapons:
    Lasgun (Basic; Range: 100m; S/3/–; Damage: 1d10+3E; Pen: 0; Clip: 60; Reload: Full; Reliable; Weight: 4kg; Common)
  • Ammunition:
    2xLasgun Batteries
  • Explosive:
  • Armour and Clothes:
    Imperial Guard Flak Armour (All; AP: 4; Max AG: 50; Weight: 11kg; Scarce)
    Combat vest
  • Gear:
    Grapnel and line, Magnoculars, Good-Craftmanship Medi-kit
  • Drugs and Consumables:
    12 lho sticks.
  • Cybernetics:
    2xCommon-Craftmanship Bionic Arm

  • Experience:
  • Starting EXP: 1650exp
  • Total EXP: 1650exp
  • Free EXP: 50exp

  • Starting Skills: Psyniscience, Athletics, Command, Common Lore (Imperial Guard), Medicae, Navigate (Surface)
  • Starting Talents: Ambidextrous, Resistance (Fear), Weapon Training (Las, Low-Tech)
  • Aptitudes: Agility, Fieldcraft, Intelligence, Knowledge, Perception, Tech, Willpower

  • Bought Skills: Dodge 200Exp, Awareness 100Exp, Linguistics (Low Gothic) 100Exp, Linguistics (High Gothic) 100Exp, Linguistics (Imperial Codes) 100Exp, Tech-Use 100Exp, Trade (Cook) 100Exp, Trade (Armourer) 100Exp, Trade (Cryptographer) 100Exp, Commerce 100Exp, Logic 100Exp, Security 100Exp, Acrobatics 100Exp, Forbidden Lore (Heresy) 100Exp, Survival 100Exp, Operate (Surface) 100Exp, Stealth 100Exp
  • Bought Talents: Infused Knowledge 400Exp, Jaded 300Exp
  • Bought Сharacteristics: +5 Int 100Exp

  • Traits:

  • Touched by the Warp: Daemon world native begins with one Rank in the Psyniscience skill. Should he gain this skill again in a later step of character creation, he instead gains one additional Rank in the skill. Note that he cannot purchase more Ranks of this skill unless he acquires the Psyker aptitude. This character also begins with 1d10+5 Corruption points.

  • Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls.

  • Quest for Knowledge: In addition to the normal uses of Fate points (see page 293), a Sage character may spend a Fate point to automatically succeed at a Logic or any Lore skill test with a number of degrees of success equal to his Intelligence bonus.



Сервус:
| WS 38 | BS 42 | St 38 | Tg 40 | Ag 34 | Int 31 | Per 29 | WP 32 | Fel 27 | Wounds 13/13 | Fatigue 0/7 | FP 1/2 |
Stealin' property is ma life (⌐■_■)
 
KamissarДата: Вторник, 11.04.2017, 20:26 | Сообщение # 5
Капитан IX роты
Группа: Ветераны
Сообщений: 5333
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  • Name: Квибек
    Homeworld: Highborn
    Background: Adeptus Arbites
    Role: Hierophant
    Divination: "If a job is worth doing, it is worth dying for."

  • Характеристики:
    WS: 25+15 = 40
    BS: 25+5 = 30
    St: 25+8-3 = 30
    Tg: 25+10 = 35
    Ag: 25+20 = 45
    Int: 25+10 = 35
    Per: 25+11 = 36
    WP: 25+17+3 = 50
    Fel: 25+10 = 40
    Inf: 30+11 = 41
    Insanity: 0
    Corruption: 0
    W: 13
    FP: 4

  • Weapons:
    Shock Maul (Melee; Damage: 1d10+3I; Pen: 0; Shocking; Upgrades: Reinforced; Weight: 2.5kg; Scarce)
    Good-Craftmanship Shield (Melee; Damage: 1d5I; Pen: 0; Defensive; Upgrades: Mono, Exterminator; Weight: 3kg; Common)
  • Ammunition:
  • Explosive:
  • Armour and Clothes:
    Enforcer light carapace armour (All; AP: 5; Max AG: 45; Weight: 15kg; Rare)
  • Gear:
    Manacles
  • Drugs and Consumables:
    3 doses of stimm, 12 lho sticks

  • Experience:
  • Starting EXP: 1650exp
  • Total EXP: 1650exp
  • Free EXP: 0exp

  • Starting Skills: Awareness, Common Lore (Adeptus Arbites, Underworld), Interrogation, Intimidate, Scrutiny
  • Starting Talents: Weapon Training (Shock), Double Team
  • Aptitudes: Weapon Skill, Defence, Offence, Social, Toughness, Willpower

  • Bought Skills: Сharm+10 300Exp, Command 200Exp, Inquiry 100Exp, Deceive 100Exp, Athletic 200Exp, Acrobatics 200Exp, Dodge 100Exp, Parry 100Exp
  • Bought Talents: Jaded 200Exp, Weapon Training (Low-Tech) 200Exp, Weapon Training (SP) 200Exp, Disarm 200Exp, Takedown 200Exp
  • Bought Сharacteristics: +5 Fel 100Exp, +5 WP 250Exp

  • Traits:

  • Breeding Counts: Any time a highborn character would reduce his Influence, he reduces it by 1 less (to a minimum reduction of 1)..

  • The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests.

  • Sway the Masses: In addition to the normal uses of Fate points (see page 293), a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.



Вильвет Фроаде: WS:37 BS:40 S:38 T:33 AG:35 Int:36 Per:31 WP:39 Fel:63 W:12 FP:4

Дозеп: WS:60 BS:43 S:53(73) T:50 AG:50 Int:45 Per:46 WP:40 Fel:37 W:22 FP:3

 
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