The Blood Angels’ battle honours encompass millennia of victories, many purchased with ferocity in close- quarters combat. Blood Angels Space Marines have developed great manual dexterity and coordination in the pursuit of art, due to their exceptionally long life spans. Blood Angels Space Marines gain the following benefits: +5 Weapon Skill, +5 Agility, and the Blood Frenzy Solo Mode ability
All Space Marine characters in Deathwatch begin with Common Lore (Deathwatch) and Forbidden Lore (Xenos) as a trained Advanced Skill
Deathwatch Assault Marine Standard Issue: Astartes chainsword, Astartes jump pack. Chapter Trapping: Golden Icon - Wings of Wrath Blood Angels frequently hang sacred gilded icons on their armour or from their belts. The exact form of these items varies, but they are considered a display of devotion as well as serving as a focus for spiritual meditation. Choose one of the following types: * Wings of Wrath: Add +1 to Damage if the character hits with his attack during the Charge action
Preomnor: The Space Marine gains a +20 bonus to any Toughness Test against ingested poisons. Multi-lung: The Space Marine may re-roll any failed Toughness Tests for drowning or asphyxiation (see page 261). In addition, the Space Marine gains a +30 bonus to Toughness Tests made to resist the effects of gases, and may re-roll failed results. The Space Marine may also breathe water through his multi-lung. Neuroglottis: The Space Marine may detect any poison or toxins by taste with a successful Challenging (+0) Awareness Test. He may also detect poisons or toxins by smell with a successful Hard (–20) Awareness Test. The Space Marine gains the Tracking Skill as a basic trained Skill, and may (at the GM’s discretion) gain a +10 bonus to any Tracking Tests against an opponent he has tasted. Mucranoid: The Space Marine may re-roll any failed Toughness Tests caused by temperature extremes, such as desert heat or the cold of outer space. Betcher’s Gland: The Space Marine may spit acid at his foes. This acts as a ranged weapon with the following pro le: (Range: 3m; Damage: 1d5; Pen: 4; Toxic). If the Space Marine gains three or more Degrees of Success on his Ballistic Skill Test, he may also blind the opponent for 1d5 Rounds. At the GM’s discretion, the Space Marine may also slowly chew his way through nearly any nonliving substance. The rate at which he does so is at the GM’s discretion (one example includes chewing through iron bars—this would be roughly at a rate of 4 kg per minute). Распределение опыта (6000):
WS 60 (30+20+5+5) BS 30 S 50 (30+20) T 40 (30+10) Ag. 55 (30+20+5) Int. 40 (30+10) Per 30 Wp 40 (30+10) Fel 40 (30+10)
Купленное оружие: Winged Jumppack +1 Fear rating, +10 Command Lightning Claw d10+6 pen 8, Tearing, Power Field Lightning claws do an additional point of Damage per degree of success on the Attack roll Броня: Mk VI Corvus
Добавлено (10.04.2017, 22:44) --------------------------------------------- Thine arm be the scourge of the impure: The spirit of this armour has been honed by its long years of service into a truly potent adversary. It has been upgraded with numerous enhancements for the sole purpose of bringing ruination to the enemies of Man in glorious close combat. Wearers claim that it knows how and when they are going to strike, and come to trust it as innately as any other brother in arms. Such a suit grants the wearer +5 WS. However, its long range targeting systems are dif cult and temperamental. When wearing the suit’s helmet, BS tests suffer a –5 penalty.
Йеремия, WS 49 BS 49 S 42 T 42 Ag 48 Int 44 Per 44 WP 59 Fel 57 W: 17/30, И: 3/6 Мк IV "Максимус" (-1 все), камоклоак, цепной меч, болтер, болт-пистолет, х30 болтов
Кион, WS 56 BS 39 S 53 T 50 Ag 57 Int 41 Per 44 WP 41 Fel 37 W: 23/30, И: 3/6 Мк IV "Максимус" (все -1), Цепной меч, болтер, болт-пистолет, 60 болтов
Каранка, WS 54 BS 45 S 54 T 52 Ag 60 Int 43 Per 46 WP 44 Fel 38 W: 28/30, И:4/6 Мк IV "Максимус" (-2 АР в правой ноге, все -1), камелиолиновая накидка, болт-пистолет, "Сталкер" - мастеркрафт, х60 болтов "Сталкер", х60 болтов, 5 ножей - мастеркрафт.
Зартан, WS 49 BS 54 S 51 T 51 Ag 39 Int 52 Per 40 WP 47 Fel 34 W: 16/30, И:4/8 Мк III "Железный" (все -1, кроме шлема), нож, плазменная винтовка+1 магазин, болтер, х30 болтов, набор инструментов
Сообщение отредактировал negbi - Понедельник, 10.04.2017, 22:43
Starting Equipment: Deathwatch Tactical Marine Standard Issue: Astartes bolter with fire selector, one clip of Special Issue ammunition (not exceeding 25 Requisition per clip) per mission. Note that you must still meet the Renown requirement for this ammunition.
Special Ability: Bolter Mastery The Tactical Marine gains a +10 bonus to all Ballistic Skill Tests and +2 to Damage when firing a Bolt weapon. This ability only functions in Solo Mode.
Распределение XP (6000 - старт): 1. +5 к BS. Цена: 500 XP. 2. +5 к BS. Цена: 1 000 XP. 3. Mighty Shot. Цена: 500 XP. 4. +5 к T. Цена: 500 XP. 5. +5 К T. Цена: 1 000 XP. 6. Gain a free attack while moving. Цена: 500 ХР. 7. +5 к BS. Цена: 1 500 ХР. 8. Hatred (Orks). Цена: 500 ХР.
Приобретенные навыки: 1. Mighty Shot. Deal +2 Damage with ranged attacks. 2. Bolter Mastery. The Tactical Marine gains a +10 bonus to all Ballistic Skill Tests and +2 to Damage when firing a Bolt weapon. This ability only functions in Solo Mode. 3. Gain a free attack while moving. Gain a free attack while moving. 4. Hatred (Orks). Gain +10 bonus to attack hated creatures.
Добавлено (28.04.2017, 23:15) --------------------------------------------- Техмарин Марин Эррант имя Хаерон WS 45 BS 40 S 45+5=50 T 50+10=60 Ag 30+5 Int 50+10+60 Per 40 WP 40 Fel 30 W 24 FP
Броня: Thine arm be the scourge of the impure: The spirit of this armour has been honed by its long years of service into a truly potent adversary. It has been upgraded with numerous enhancements for the sole purpose of bringing ruination to the enemies of Man in glorious close combat. Wearers claim that it knows how and when they are going to strike, and come to trust it as innately as any other brother in arms. Such a suit grants the wearer +5 WS. However, its long range targeting systems are difficult and temperamental. When wearing the suit’s helmet, BS tests suffer a –5 penalty. Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Boarding), Tracking, Common Lore: Imperial Navy Skill, Speak Language (Techna-Lingua) and Tech-Use.
Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Electro-Graft Use and Mechadendrite Use (Servo-Arm) Talents. Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2). Astartes power armour, Astartes bolt pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement, one Chapter Trapping, Astartes bolter with fire selector, Astartes servo-arm (as a part of his power armour), and one other Common craftsmanship cybernetic (chosen at character creation) ---- MIU Авгур
---- 700xp - +10 T 700xp - +10 Int 500xp - logis implant 800xp - The Flash is Weak 400xp - Demolition 1000xp - +2w 1500xp - signature wargear (master) - топор омниссии (+10 к атаке) 400xp - сесурити