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Анкеты 2.0
KamissarДата: Вторник, 02.05.2017, 23:48 | Сообщение # 1
Капитан IX роты
Группа: Ветераны
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  • Имя: Хан Сонг
  • Характеристики Пилота
    -----------------------------------
    Weapon Skill (WS) - 43
    Ballistic Skill (BS) - 27
    Strength (S) - 28
    Toughness (T) - 29
    Agility (Ag) - 37
    Intelligence (Int) - 33
    Perception (Per) - 31
    Willpower (WP) - 33
    Fellowship (Fel) - 36
    Synch Ratio (SR) - 60
    Wounds: - 9
    Fate Points: - 3
    -----------------------------------

  • Prodigy Skills
    As a member of the general populace, a Prodigy is less sheltered than other pilots. They begin play trained in any two Common Lores. (Second Impact, United Nations)

  • Prodigy Traits
    Each Prodigy begins play with 4 traits, two of which are Positive and two of which are Negative. Choose two traits from each of the following lists.

    ПОЛОЖИТЕЛЬНЫЕ ТАЛАНТЫ

  • Natural Talent - A Prodigy can come from virtually any walk of life, and many have some personal knack or skill as a result of their upbringing. The Prodigy may add a +5 bonus to any single Characteristic other than WS, BS, Ag or SR.
  • Synch Flux - By some quirk of fate or biology, the Prodigy has some degree of control over how their Synch Ratio fluctuates. Whenever Synch Disruption is rolled, roll an extra 1d10. This 1d10 can added to, or removed from, the normal Synch Disruption roll

    ОТРИЦАТЕЛЬНЫЕ ТАЛАНТЫ

  • Open Mind - The Prodigy’s strange connection to their Evangelion unfortunately makes them easily disturbed and distracted by foreign sensations from its Nervous system. The character’s Feedback Threshold is 1 lower than normal.
  • Empathic - Abnormal Synch Ratios are commonly detected in Prodigies, representing a closer tie to the Eva than should be expected. Whenever the pilot takes Ego Damage, they take an extra amount equal to their current SR Bonus.

    Негативные качества:


  • Dark Secret
    Depth value: 10
    Нискажу00))0)))0))

  • Diverse Troubles (АЛЛЕРГИЯ НА СРАНЫХ КОШЕК)
    Depth Value: 5
    Effect: You've got problems beyond what your peers experience. Choose any one negative trait from any Background other than your own. You gain that trait.
    Special: It is encouraged that the chosen trait be given a slightly different explanation than normal. A Prodigy with Inhuman Biology might instead have extreme allergies instead of having overly complex internal organs, for example.

  • Prejudice (Северная Корея)
    Depth Value: 5
    Effect: The character considers one demographic to be subhuman, and will not willingly tolerate their presence. Should they be forced to, all skills involving them take a -20 penalty as the pilot barely contains their disgust.

  • Impetuous
    Depth Value: 10
    Effect: The character tends to rush into things, engaging the enemy with gusto and throwing caution to the wind. In any combat, the player may not replace a destroyed umbilical, neutralize, or willingly spend a turn doing nothing UNTIL they have performed one of the following actions: All Out Attack, Charge, Full Auto, or used a ranged attack in Point Blank Range.

  • Sadistic
    Depth Value: 10
    Effect: The pilot likes causing others pain way more than they should. It’s even hard for them to resist doing so when presented the opportunity. When the character has a clear chance to cause pain or discomfort (either physical or emotional) to another person and they are reasonably sure that they can get away with it, they must. If they choose to let the opportunity pass without incident, they must make a Willpower Test. On a failure, one unspent Fate Point they have is considered spent for the rest of the session. If the character and the potential target are on bad terms already, or the character would otherwise have special reason to want this person to suffer, they take a -30 penalty to the test.

    Положительные качества:


  • Celebrity
    Depth Value: 15
    Effect: Prior to being recruited by Nerv, this character had a fairly active entertainment career, or other place in the spotlight. Perhaps a child star, or niche singer, or poster boy for a brand of snack cakes. Regardless, they have a talent for entertaining people that grants you training in the Performer skill, as well as the Talented(Performer) talent. In addition your previous glory has not been totally forgotten, granting you the Peer(Media) and Peer(Fans) talents.
    Special: This Asset has a large impact on public reaction to the character, as well as the tone of the game, and as such requires GM Permission to take

  • Charming
    Depth Value: 5
    Effect: Gain a permanent +10 to Fellowship based skills involving the gender of your choice.

  • Privileged Family Name
    Depth Value: 10
    Effect: The character’s family is exceptionally rich or well-connected, and their name is recognizable and carries significant weight in her home sprawl — so much so that the character’s very name is a get out of jail free card for small misdemeanors and violations of the law (such as being caught carrying a weapon or driving a car without a license). Local NPCs will think twice before harassing or physically intimidating the character. Privileged Family Name can also be a bane if abused, since it makes the character easier to identify. The character has enough influence to, one time only, call in a favor equivalent to an IOU(Political).

  • High Endurance
    Depth Value: 10
    Effect: Any time the character takes a level of fatigue, they may attempt a Toughness Test. On a success, they reduce the total levels of fatigue taken by 1 to a minimum of zero. In addition, their Feedback Threshold is increased by 1.
    Special: This Asset may not be taken with the “Chronic Pain” Drawback.

    Карьерный путь

    BERSERKER

  • Starting Skills: Speak Language (Английский) (Int), Literacy (Int), Speak Language (Корейский)
  • Starting Talents: AT Power (Deflective Field), A.T. Power (Neutralize), Skill Proficiency (Acrobatics, Contortionist) , Biological Upgrade (Natural Weapon), Weapon Upgrade (Spear).
  • Starting Gear: Standard Plugsuit, Standard Entry Plug, Nerv ID

    Особенности Евангелиона:

  • Nemesis
    Your Evangelion wasn't built to fight the Angels, and some of the systems almost seem more suited to fighting people or other Evas. While in your Eva, you gain Hatred (Evangelions) and Hatred (Mecha). Whenever your Eva berserks, it will treat allied Evangelion-Scale units (including Conventional Forces) as if they were the enemy.
  • Rescue Charges
    Your EVA’s frame includes a number of ironically-named devices intended to stave off potential encroachment by the practical expedient of blowing the affected limb off with high explosives. If one of your Evangelion's Arms or Legs becomes individually subject to the effects of an ability that lowers your Ego Barrier, that limb instantly takes 5 critical Explosive damage that cannot be prevented. The limb is lost, but the Ego Barrier damage is prevented entirely.
  • The Beasts
    The Evangelion is very difficult to keep restrained, and tests involving the unit often ended in an attempt to break free in a violent manner. Gain a +20 bonus to your rolls to Berserk, but generate an additional point of collateral from failing to fall dormant and thrashing about.
  • Invasive
    Whenever you are in the Eva, you can feel something watching you. Worse yet, sometimes you feel the same presence when you dream. The Eva has the Supernatural Berserk Type.
    Berserk Type.
  • Berserk Types
    When you create your Evangelion, your “Soul” distinguishing feature dictates your Eva’s Berserk Type. No matter who pilots that Evangelion, it will use the same Berserk Type every time.
  • Supernatural
    Your Evangelion is rather in touch with its Angelic nature. When Berserk, your Synch Ratio increases by +20 and your SR always goes up when you suffer Synch Disruption. In addition, you may choose one AT Power from up to the Manipulation talent one level more advanced than the highest you have purchased (For example, a character with no Manipulation talents would could pick from any Manipulation 1 option. A character with one or more purchases of Manipulation 1 could pick from Manipulation 1 or Manipulation 2. Etc.). This AT Power is known to your Evangelion for the duration of their Berserk state this session, and then is forgotten. A new AT Power may be chosen each time you Berserk, though once selected it must be used and paid for as normal.

    Евангелион:

  • Цвета: Белый / Темно Рыжий.
  • Броня: 5 (8 тело)
  • Раны: Голова: 5 Руки: 7 Тело: 11 Ноги: 7

  • Free Exp: 250
  • Bestial - 100 Exp
  • Ghost in the Machine - 100 Exp
  • Structural Upgrade - 50 Exp (Armor Enhancement I - Increase the Eva's Armor by 1)






Вильвет Фроаде: WS:37 BS:40 S:38 T:33 AG:35 Int:36 Per:31 WP:39 Fel:63 W:12 FP:4

Дозеп: WS:60 BS:43 S:53(73) T:50 AG:50 Int:45 Per:46 WP:40 Fel:37 W:22 FP:3

 
DamnedComradДата: Среда, 03.05.2017, 00:18 | Сообщение # 2
Капитан IV Роты, Регент Легиона, Умный Сквиг
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Имя: Ян Каминьский

Характеристики:
WS 20 +12 = 32
BS 20 +12 +5 = 37
S 20 +12 = 32
T 20 +10 = 30
Ag 20 +20 = 40
Int 25 +10 = 35
Per 15 +4 = 19
WP 23 +7 = 30
Fel 20 +12 +5 = 37
SR 43 +17 = 60

FP:2
Wounds: 14

Background: Manufactured
Career: SKIRMISHER

Skills:
Speak Language (English, Russian) (Int), Literacy (Int), Logic, Deceive, Pilot (Самолеты)(Talented), Tech-Use (Talented), Scholastic Lore (Tactics) (Talented), Common Lore (War), Common Lore (Science), Computer Use, Command, Dodge.
Talents:
AT Power (Deflective Field), A.T. Power (Neutralize), Structural Upgrade, Weapon Upgrade, Peer (ВКС РФ), Resistance (Fear)+10
Gear:
Standard Plugsuit, Standard Entry Plug, Nerv ID, трофейный ПП Бизон (1д10+1)

Positive Traits:

  • Implanted Memories - Nerv can’t simply wait around for Manufactured to learn naturally so they did the next best thing: implanting the memories of someone who did. Choose any two skills that are not Dodge, and gain the Talented talent for them both.

  • Distinguished Donor - There’s no sense in not using perfectly good existing genetic material if the opportunity arises. The Manufactured is the spitting image of one of their genetic donors and it is not uncommon for people they have never met to feel like they know them. The character gains the Peer talent for a group of their choice. In addition, the genetic strengths of the donor shine through. The character gains an extra 5 Depth to spend on assets and one of the bought assets should be strongly implied to be an inherited trait.
    (местный отдел) NERV посчитал, что подготовка элитного пилота Евангелиона схожа с подготовкой пилота истребителя, посему имплантированный генный материал и воспоминания принадлежат боевым летчикам-асам.

Negative Traits:

  • Inhuman Biology (Alcohol) - The saying ‘keep it simple’ never passes through the heads of some scientists. The Manufactured’s body is internally far more complex than a human one. Choose one common substance; it is now poison to the character. If the character consumes or is in extended contact with this substance, they must test Toughness or suffer a debilitating effect of the GM’s choice (such as fatigue, Characteristic reduction, or blindness). In addition, the Medicae skill cannot be used on the character.

  • Mental Conditioning - Various forms of subliminal messaging and indoctrination have been used to make Manufactured incredibly obedient resources for Nerv. To disobey a direct order given in combat by a member of the organization that created them, they must pass a Difficult (-10) Willpower Test. Outside of combat this control lessens but is still present, requiring a Challenging (+0) Willpower Test to disobey.


Drawbacks:

  • Compulsive Behavior
    Depth Value: 5
    Effect: The character suffers from the psychological need to repeat some specific act, often to offset some anxiety or depression. This act need not be dangerous or especially time consuming, but must be a significant detour from a normal routine. Examples include extremely thorough cleaning of the hands, or approaching and counting the number of outlets in every room they enter. In every session, until this action can be completed, the character takes a -10 penalty to all tests. Should the compulsive behavior be conditional (such as holding open doors for crowds) failure to do so when presented the opportunity triggers the -10 penalty for one hour.
    Всегда, когда есть возможность чем-то на чём-то писать, рисует спирали на полях.

  • Medicated (T)
    Depth Value: 5
    Effect: Choose any one Characteristic that is not WS, BS, Fel or SR. The pilot has a chronic condition that threatens that Characteristic, and any week in which they do not take medication for their conditions means they reduce that Characteristic by 1d10 until they do receive their medication and get some rest. However, even then, their chosen Characteristic is not restored to full as they permanently lost 1 point in the Characteristic per week without medication as their body has been weakened by the stress.

  • Dependent
    Depth Value: 5
    Effect: The pilot’s sense of self-worth is overly influenced by the opinions of others. They must choose one person and, if their opinion of the pilot is ever negative, the pilot takes a -10 to all rolls for 1d5 hours and must choose a new person to become dependent on.

  • Depressive
    Depth Value: 10
    Effect: The character is prone to dark moods. At the beginning of each session, they must roll a Willpower test. If this test is failed, the character begins the session with one level of fatigue that persists for a number of hours equal to 1d5+the number of degrees of failure. No ability may remove this level of fatigue until that time is up.

Assets:

  • Soldier
    Depth Value: 15
    Effect: Prior experience in battles outside of an Evangelion before coming to Nerv brings its own advantages for fighting Angels.
    Soldiers gain the following:
    Battlefield Experience: As the “Jaded” Talent from Dark Heresy. +20 to WP tests to snap out of Fear. The character may unjam a weapons as a half action.
    Tough Guy: In unarmed combat, the character deals 1d5 + SB damage. Also, add 2 to SB for the purpose of determining carrying capacity in personal scale.

  • Egghead (Scholastic Lore(Tactics))
    Depth Value: 5
    Effect: Gain proficiency in, and the “Talented” Talent for, any one Intelligence based skill.
    Special: This Asset may be taken multiple times, but no more than the character’s Intelligence Bonus.

  • Eidetic Memory
    Depth Value: 5
    Effect: The character has an uncanny knack for remembering details that others would consider trivial and long since forgotten. Some people call this a photographic memory. They gain the Total Recall Talent from Dark Heresy.

  • Charming (Female)
    Depth Value: 5
    Effect: Gain a permanent +10 to Fellowship based skills involving the gender of your choice.


Евангелион


Характеристики:
WS Pilot+5
BS Pilot+5
S 30
T 30
Ag Pilot

Head: Armor 5, Wounds 5
R. Arm: Armor 5, Wounds 7
L. Arm: Armor 5, Wounds 7
Body: Armor 8, Wounds 11
R. Leg: Armor 5, Wounds 7
L. Leg: Armor 5, Wounds 7

Цвет:


  • История - Concept Model
    Built using only the best, newest, most expensive tech. It's like a sports car compared to the other Evas. The Evangelion begins play with 1 free SUP and 1 free BUP, but on any deployment it automatically incurs an extra 2 points of collateral damage as high maintenance parts must constantly be replaced.

  • Конструкция - Feedback Suppressors
    Your Evangelion has an amount of Nerve buffers that protect the pilot from all but the worst of the Eva's hardships, at the cost of feeling so numb that your effectiveness in combat is impacted. Raise your Feedback Threshold by 1, but receive a penalty of -1 to all of your damage rolls.

  • Мутация - Extremophile
    Your Eva is naturally adapted to very deadly environments. It treats sea pressure depth as 500 meters less, may not be set on fire, and can survive in Space unharmed until it has taken Critical damage (at which point all normal penalties apply). However, your Eva built to be tough, not strong, and reduces its Strength score by 5.

  • Душа - Twin Soul
    Your EVA is unusually easy to synchronize with, and feels inordinately familiar. It’s probably just you, but at times it feels almost like it isn’t another creature at all, but rather an extension of yourself. The Eva has the Hunter Berserk Type.


1 BUP - Stronger (+5 S)
1 SUP - Armor Enhancement I (+1 Armor)
1 SUP - Entry Plug (Improved) (+5 WS, +5 BS)

--------------------------------
1 WUP
0 BUP
0 SUP

Exp 400\400
Dodge - 100 exp
BS +5 - 100 exp
Fel +5 - 200 exp



Патентованный Watch Master всея СоВМа.

Мариуш Навин:
BS 45 WS 38 S 38 T 30 Ag 37 Per 34 Int 40 WP 37 Fel 38 Inf 44 Wounds 11 FP 3
 
Unreal0602Дата: Среда, 03.05.2017, 02:01 | Сообщение # 3
Капитан V роты. Пенетратор тиранов
Группа: Администратум
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  • Name: Аннабель Бейкер
    Background: Prodigy
    Career: A.T.Tactician

  • Характеристики:
    WS: 20+12 = 32
    BS: 20+16 = 36
    St: 20+12 = 32
    Tg: 20+12 = 32
    Ag: 20+13 = 33
    Int: 20+12 = 32
    Per: 25+15 = 40
    WP: 20+15 = 35
    Fel: 20+12 = 32
    SR: 45+19 = 64
    Insanity: 0
    W: 3+3+6 = 12
    FP: 3

  • Evangelion:
  • Colours:
    Dull Yellow and Neon Blue
  • History:
    Mismanaged: This Evangelion is plagued with terrible paperwork, horribly complicating things whenever funds for this Eva are involved. Your Evangelion's armor is terrible and they suffer an additional point of damage every time they take critical damage. On the plus side, you have more guns! You begin play with an additional WUP.
  • Construction:
    Faulty Wiring: There are serious flaws in the electrical system of your Eva, all the way from the sensors to the computers to the wiring itself. Even after repairs, there are flaws in the system. But after removing so many of the limiters, at least your Synchronization has been enhanced. Take a -5 penalty to WS and BS inside your Evangelion, but increase SR by 5.
  • Mutation:
    The Beast: The Evangelion is very difficult to keep restrained, and tests involving the unit often ended in an attempt to break free in a violent manner. Gain a +20 bonus to your rolls to Berserk, but generate an additional point of collateral from failing to fall dormant and thrashing about.
  • Soul:
    Calm: Particular care has been put into making sure your Evangelion does not go out of control, a system of extremely powerful brainwave regulators make it so that the Evangelion stays docile, even when awake. The Eva has the Cooperative Berserk Type.
  • Berserk Type:
    Cooperative: Your Evangelion is more subservient than most, the control systems working as designed rather than shutting off in its waking state. The Evangelion will never attack allies and you automatically succeed on any Test to fall Dormant. The Evangelion is under the total control of the pilot, and as such may act normally. This special connection also grants the pilot a +10 bonus to Synch Ratio, and any Ego Damage incurred by the pilot while Berserk is halved.

  • Weapons:
  • Ammunition:
  • Explosive:
  • Armour and Clothes:
    Standard Plugsuit
  • Gear: Standard Entry Plug, Nerv ID
  • Drugs and Consumables:

  • Experience:
  • Starting EXP: 400exp
  • Total EXP: 650exp
  • Free EXP: 50exp

  • Starting Skills: Speak Language (English, Russian) (Int), Literacy (Int), Silent Move (Ag), Shadowing (Ag), Gamble +10 (Ag), Common Lore (Science, United Nations) (Int)
  • Starting Talents: Skill Proficiency (Search, Sleight of Hand), A.T. Power (Deflective Field), AT Power (Neutralize), Manipulation 1 (A.T. Ping), Structural Upgrade (Autobalancer).

  • Bought Skills: Awareness 100Exp
  • Bought Talents: Foresight 100Exp, Quick Spread 100Exp, Skill Proficiency (Scrutiny 100Exp, Charm 100Exp, Acrobatics 100Exp)
  • Bought Сharacteristics:

  • Posistive Traits:

  • Natural Talent: A Prodigy can come from virtually any walk of life, and many have some personal knack or skill as a result of their upbringing. The Prodigy may add a +5 bonus to any single Characteristic other than WS, BS, Ag or SR. +5 Perception.

  • Expert Coward: Unlike other pilots, Prodigies have not been taught to swallow their fears and stare down an enemy barreling down on them. They may automatically succeed at breaking from or resisting a Grapple and may use the Disengage Action as a Half instead of a Full Action. By succeeding at an Acrobatics test, a Prodigy may use Disengage as a Reaction Action.

  • Negative Traits:

  • Pacifist: A Prodigy is not a soldier. The taking of another human’s life is abominable to them. In order to take any action that they know would harm another person, they must first spend a Fate Point. After this expenditure, this trait may be ignored for the rest of the confrontation, or session, whichever is shorter.

  • Empathic: Abnormal Synch Ratios are commonly detected in Prodigies, representing a closer tie to the Eva than should be expected. Whenever the pilot takes Ego Damage, they take an extra amount equal to their current SR Bonus.

  • Lone Wolf: All organizations know the benefit of having self-reliant employees. Nerv’s training staff unfortunately went a little far in pursuing that goal and the character thinks that he doesn’t need anybody else to succeed. Any ability that grants a numerical bonus through assistance (e.g. Gang Up, Aid Another, or Precision Targeting) is halved.

  • Drawbacks:

  • Coward
    Depth Value: 10
    Effect: The character shies away from danger and avoids harm. He takes a -20 penalty to all rolls to resist fear.

  • Depressive
    Depth Value: 10
    Effect: The character is prone to dark moods. At the beginning of each session, they must roll a Willpower test. If this test is failed, the character begins the session with one level of fatigue that persists for a number of hours equal to 1d5+the number of degrees of failure. No ability may remove this level of fatigue until that time is up.

  • Shy
    Depth Value: 5
    Effect: The character is heavily introverted, and does not do well in social circles where they are not already comfortable. As such, they take a -20 penalty to Fellowship based tests when interacting with someone they have never met before, or with large crowds.

  • Diverse Troubles
    Depth Value: 5
    Effect: You've got problems beyond what your peers experience. Choose any one negative trait from any Background other than your own. You gain that trait. Lone Wolf.
    Special: It is encouraged that the chosen trait be given a slightly different explanation than normal. A Prodigy with Inhuman Biology might instead have extreme allergies instead of having overly complex internal organs, for example.

  • Assets:

  • Catlike
    Depth Value: 5 Depth
    Effect: The character is gifted with uncanny elegance, a stealthy gait, and the almost preternatural ability to move without making a sound. The character begins proficient in Silent Move and Shadowing.

  • Eidetic Memory
    Depth Value: 5
    Effect: The character has an uncanny knack for remembering details that others would consider trivial and long since forgotten. Some people call this a photographic memory. They gain the Total Recall Talent from Dark Heresy.

  • Fast
    Depth Value: 5
    Effect: There is something to be said about the ability to run away from things very quickly. The character may spend a Fate Point and a Reaction Action in order to move a distance equal to their Full Move. This may be done at any point during anyone's turn, but only before or after actions are taken, not during. In addition, the character gets +1 AB when determining their speed that does not apply to their Evangelion.

  • Uncanny Luck
    Depth Value: 5
    Effect: A few lucky wins on scratchcards, a small payout from a local lottery, finding twenty bucks on the street; the character has a record of having chance go their way. The character is considered to be trained in the ‘Gamble’ skill and once per session may choose to modify any single, already rolled skill test by rolling 2d10 and subtracting the total from their roll.

  • Unshippable
    Depth Value: 5
    Effect: Chastity in this modern age requires either a strong will or incredible naiveté, enough to make the most direct forms of emotional manipulation fall flat. Choosing this asset grants the Chem Geld talent from Dark Heresy and immunity to the effects of the Charming asset.
    Special: If the character willingly enters into a romantic relationship, this Asset is lost, only in relation to that individual.

  • Charming
    Depth Value: 5
    Effect: Gain a permanent +10 to Fellowship based skills involving the gender of your choice. Males.


Сервус:
| WS 38 | BS 42 | St 38 | Tg 40 | Ag 34 | Int 31 | Per 29 | WP 32 | Fel 27 | Wounds 13/13 | Fatigue 0/7 | FP 1/2 |
Stealin' property is ma life (⌐■_■)
 
FroZ812Дата: Четверг, 04.05.2017, 22:15 | Сообщение # 4
Капитан X роты, Демонический принц, Тиран Легиона
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Прикрепления: 6271624.png (60.8 Kb) · 7574093.png (59.5 Kb) · 1064021.png (61.4 Kb)


Беларус Жуксон (Блатоптер)

Characteristics
WS (33) BS (34) S (35) T (32) AG (43) INT (53) PER (44) WP (46) FEL (33) INF (45)
W (10) FP (2) PR (3)

Skills
CL (All I), SL (All I), FL (Archaeotech, Daemonology, The Warp I)
Awareness I, Dodge I, Interrogation I, Psyscience I, Medicae II, Tech Use (All I, Demolitions III), Trade (Chymist III, Armorer I), Linguistics (High/Low Gothic), Stealth I

Weapons
Long laz 150 S/-/- 1d10+3 E 1 40 Accurate/Felling(4)/Reliable/LCU
Black Widow mkII / 20m / Clip (T1(3), T3(3))/ 10kg / Reserve in backpack (T1(3), T2(3), T3(3))
Autogun 100/S/3/10 1d10+3 I 0 30
Molotov Coctail (3) / Stun (1) / Frag (2) / Smoke (2) / Halucennogenic (3)

Shock whip 1d10+1 Flexible/Shocking

Armor
Cameleoline Combat Armor (5) (All+Cameleonic Cloak (+20 stealth -30 BS))

 
KamissarДата: Воскресенье, 07.05.2017, 15:16 | Сообщение # 5
Капитан IX роты
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Прослойка



Вильвет Фроаде: WS:37 BS:40 S:38 T:33 AG:35 Int:36 Per:31 WP:39 Fel:63 W:12 FP:4

Дозеп: WS:60 BS:43 S:53(73) T:50 AG:50 Int:45 Per:46 WP:40 Fel:37 W:22 FP:3

 
FroZ812Дата: Воскресенье, 07.05.2017, 15:41 | Сообщение # 6
Капитан X роты, Демонический принц, Тиран Легиона
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+Skill prof (Carose, Search)
Прикрепления: 6218586.png (62.0 Kb)


Беларус Жуксон (Блатоптер)

Characteristics
WS (33) BS (34) S (35) T (32) AG (43) INT (53) PER (44) WP (46) FEL (33) INF (45)
W (10) FP (2) PR (3)

Skills
CL (All I), SL (All I), FL (Archaeotech, Daemonology, The Warp I)
Awareness I, Dodge I, Interrogation I, Psyscience I, Medicae II, Tech Use (All I, Demolitions III), Trade (Chymist III, Armorer I), Linguistics (High/Low Gothic), Stealth I

Weapons
Long laz 150 S/-/- 1d10+3 E 1 40 Accurate/Felling(4)/Reliable/LCU
Black Widow mkII / 20m / Clip (T1(3), T3(3))/ 10kg / Reserve in backpack (T1(3), T2(3), T3(3))
Autogun 100/S/3/10 1d10+3 I 0 30
Molotov Coctail (3) / Stun (1) / Frag (2) / Smoke (2) / Halucennogenic (3)

Shock whip 1d10+1 Flexible/Shocking

Armor
Cameleoline Combat Armor (5) (All+Cameleonic Cloak (+20 stealth -30 BS))

 
YASTREB2009Дата: Суббота, 13.05.2017, 17:26 | Сообщение # 7
Капитан XI роты
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Добавлено (13.05.2017, 12:59)
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Добавлено (13.05.2017, 13:10)
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fp

Добавлено (13.05.2017, 14:13)
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Характеристики:
WS 20+12=32
BS 20+12=32
S 20+12=32
T 23+8+3=34
Ag 20+13=33
Int 23+16=39
Per 20+13=33
WP 20+13+3=36
Fel 25+15+3=43

FP:2
Wounds:
/2+3+9
Background: Impact Survivor
Career: OD

Skills:
Command (Fel), Scholastic Lore (Evangelions), Speak Language (English, Russian, Estonian) (Int), Literacy (Int),Common Lore (Second Impact), Tech-use, Drive (Ground Vehicles), Intimidate
Talents:
Skill Proficiency (Twice), Requisition Support (Twice)

Positive Traits:

  • Impact Hero
  • Better Lucky than Good

Negative Traits:

  • Flashbacks
  • Trauma


Drawbacks:

  • Chronic Pain
    Depth Value: 10
    Effect: The character suffered a serious injury in the past, and ever since then has been plagued
    by the wound. Whenever the character takes a level of fatigue for the first time in a session, they
    immediately gain one extra

  • Diverse Troubles
    Depth Value: 5
    Effect: You've got problems beyond what your peers experience. Choose any one negative
    trait from any Background other than your own. You gain that trait.
    (Open Mind - The Prodigy’s strange
    connection to their Evangelion unfortunately
    makes them easily disturbed and distracted
    by foreign sensations from its Nervous
    system. The character’s Feedback
    Threshold is 1 lower than normal.)

  • Unstable
    Depth Value: 10
    Effect: Your synchronization with your Evangelion is a product of training and willpower as much
    as it is natural talent. A perfectly honed mind for the task. But as that mind becomes weak, so does
    your Synch Ratio suffer. For every 3 Insanity points you gain, permanently lower your Synch Ratio
    by 1. If your Insanity score is ever lowered again, repair the damage to your Synch Ratio as fitting
    for the amount.

Assets:

  • Soldier
    Depth Value: 15
    Effect: Prior experience in battles outside of an Evangelion before coming to Nerv brings its own advantages for fighting Angels.
    Soldiers gain the following:
    Battlefield Experience: As the “Jaded” Talent from Dark Heresy. +20 to WP tests to snap out of Fear. The character may unjam a weapons as a half action.
    Tough Guy: In unarmed combat, the character deals 1d5 + SB damage. Also, add 2 to SB for the purpose of determining carrying capacity in personal scale.

  • Military Nut
    Depth Value: 5
    Effect: Wargames, wars, and the implements of wars; is there anything better to know about
    when a war comes a-calling? Begin play trained in the “Common Lore (War)” and “Scholastic
    Lore (Tactics)” skills, as well as the Talents “Talented(Common Lore (War))” and
    “Talented(Scholastic Lore (Tactics))”.

  • Uncanny Luck
    Depth Value: 5
    Effect: A few lucky wins on scratchcards, a small payout from a local lottery, finding twenty
    bucks on the street; the character has a record of having chance go their way. The character is
    considered to be trained in the ‘Gamble’ skill and once per session may choose to modify any
    single, already rolled skill test by rolling 2d10 and subtracting the total from their roll.


650exp
Peer (Nerv) - 100exp
Tactical Genious - 200exp
Remote Care - 200exp
Requisition Support - 100exp
Sound Constitution - 50exp

Добавлено (13.05.2017, 17:26)
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10++ ресерч


Гарул: WS: 43 BS: 53 S: 40 T: 40 Ag: 49 Int: 40 Per: 33 WP: 57 Fel: 56 | W 3/25, 0/3 FP
Болтов: 27/30/30, 12/12/12 | Плазма: 0/3/12| гранат: 2 фраг, 2 кряк | стимуляторы: 0/6
Эн: WS: 30 BS: 37 S: 34 T: 42 Ag: 32 Int: 35 Per: 32 WP: 35 Fel: 37 | W 15/15, 3/3 FP
 
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