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Форум » ФРПГ по WH40k » Only War » Анкеты для голосовой сессии
Анкеты для голосовой сессии
YASTREB2009Дата: Понедельник, 06.06.2016, 01:40 | Сообщение # 1
Капитан XI роты
Группа: Ветераны
Сообщений: 5992
Награды: 2
Слава: 870
Статус: Offline
Мир:
FORTRESS WORLD
Characteristic Modifiers: +3 to any two of the following Characteristics—Ballistic Skill, Willpower, Toughness.
Skills: All fortress world characters start with Common Lore (War), Common Lore (Imperium), Common Lore (Imperial Guard), and Linguistics (Low Gothic).
Hated Enemy (Orks): A fortress world often stands opposed to a single threat, and they are taught to hate that particular foe and eliminate it on sight. All fortress world characters gain a single Hatred Talent, where the group chosen is the enemy the fortress world has been established to defend against. However, this hatred is often so strong as to overwhelm reason and sound judgement, and all fortress world characters may be required, at the GM’s discretion, to attempt an Ordinary (+10) Willpower Test in order to restrain themselves from attacking without mercy when that enemy is sighted.
Combat Doctrine: Nerves of Steel
Bred for War: Fortress worlders possess an entirely justified siege mentality, a natural result of daily lives shaped by the need for perpetual vigilance against an enemy that could strike at any time, and the discipline required to respond to that threat swiftly and effectively. Fortress worlders are loyal almost to a fault, and reluctant to disobey orders even with good reason, lacking personal initiative, and becoming inflexible as a result. A fortress worlder must attempt a Challenging (+0) Willpower Test in order to go against the rules and regulations of the Imperial Guard.
Starting Wounds: Fortress world characters generate starting Wounds normally.
Командир:
Choleric

Starting Talents: Rapid Reaction
Тип полка:
Mechanised Infantry

Characteristics: +3 Agility, –3 Perception
Starting Skills: Operate (Surface)
Starting Talents: Rapid Reload
Standard Kit: One M36 lasgun and four charge packs per Player Character (Main Weapon), one suit of Imperial Guard flak armour per Player Character, two frag grenades and two krak grenades per Player Character, one Chimera Armoured Transport per Squad.
Доктрины:
Close Order Drill
Talents: Double Team
Hardened Fighters
Characteristics: +2 Weapon Skill
Starting Talents: Street Fighting
Standard Regimental Kit: Mono upgrade to its standard melee weapon.
Любимое оружие: Meltagun, Heavy Bolter

Играем с камрадами (не который ДамнедКомрад, а которые НПС-болванчики)
Карьеры: Оператор (занято Комрадом), сержант (Даблус), специалист, оператор тяжелого вооружения


Гарул: WS: 43 BS: 53 S: 40 T: 40 Ag: 49 Int: 40 Per: 33 WP: 57 Fel: 56 | W 3/25, 0/3 FP
Болтов: 27/30/30, 12/12/12 | Плазма: 0/3/12| гранат: 2 фраг, 2 кряк | стимуляторы: 0/6
Эн: WS: 30 BS: 37 S: 34 T: 42 Ag: 32 Int: 35 Per: 32 WP: 35 Fel: 37 | W 15/15, 3/3 FP
 
DablusДата: Понедельник, 06.06.2016, 18:49 | Сообщение # 2
Капитан
Группа: Легионеры
Сообщений: 486
Награды: 0
Слава: 60
Статус: Offline
  • Name: Аяхз

  • Speciality: Sergeant

  • Characteristics:

    WS: 36 + 2 + 5 (250 EXP) = 43
    BS: 36 + 3 = 39
    St: 31
    T: 30
    Ag: 29 + 3 = 32
    Int: 33
    Per: 29 - 3 = 26
    WP: 29 + 3 = 32
    Fel: 35 + 5 + 5 (250 EXP) = 45

  • Wounds: 14
  • FP: 1

  • Skills: Command, Command + 10, Scholastic Lore (Tactica Imperialis), Operate (Surface), Common Lore (War), Common Lore (Imperium), Common Lore (Imperial Guard), Linguistics (Low Gothic)

  • Talents: Weapon Training (Chain, Las), Rapid Reload, Double Team, Street Fighting, Hatred (Orks)

  • Equipment: M36 lasgun, Common Craftsmanship las pistol, Common Craftsmanship chainsword, 4 lasgun charge packs, 2 laspistol charge packs, Imperial Guard flak armour, 2 frag grenades, 2 krak grenades, lho sticks, lighter, good craftsmanship knife with mono upgrade

    Total EXP: 600
    Free EXP: 0

  • Comrade:

    Name: Piotr
    Demeanours: Psycho



  • Тану-И-Ксар:K. I. A.
    Silon: K. I. A.
    Dablus Fulgur: Active
    WS 39 BS 51 St 50 T 39 Ag 34 Int 31 Per 34 WP 27 Fel 19 W 11/11 FP 1
    Богдан Двойнов: Active
    WS 43 BS 46 S 32 T 40 Ag 36 Int 30 Per 30 WP 29 Fel 28 R 52 | W 14 FP 2 Безумие 10
    Xavier: Active
    WS 51 BS 53 S 49 T 60 Ag 46 Int 50 Per 41 Fel 38 | W 22 FP 3


    Сообщение отредактировал Dablus - Четверг, 09.06.2016, 17:48
     
    Unreal0602Дата: Понедельник, 06.06.2016, 18:54 | Сообщение # 3
    Капитан V роты. Пенетратор тиранов
    Группа: Администратум
    Сообщений: 1588
    Награды: 12
    Слава: 1376
    Статус: Offline
    Имя: Аяз
    WS: 20+7+2 = 29
    BS: 20+15 = 35
    S: 20+13 = 33
    T: 20+11 = 31
    Ag: 20+8+3 = 31
    Int: 20+16+5 = 41
    Per: 20+13-3 = 30
    WP: 20+16 = 36
    Fel: 20+14 = 34
    FP: 1
    Wounds: 8+1

    Starting Aptitudes: Ballistic Skill, Fieldcraft, Intelligence, Knowledge, Perception, Willpower
    Starting Skills: Medicae, Scholastic Lore (Chymistry), Scrutiny, Common Lore (Imperium, Imperial Guard), Linguistics (Low Gothic), Operate (Surface)
    Starting Talents: Jaded, Weapon Training (Las, Low-Tech), Nerves of Steel, Rapid Reload, Double Team, Street Fighting
    Equipment: Diagnostor, Injector, Medikit, M36 lasgun, four charge packs, one suit of Imperial Guard flak armour, two frag grenades and two krak grenades.

    Starting Experience: 600Exp.
    Free Experience: 0Exp.
    Bought Skills: Medicae +10 200Exp.
    Bought Talents: Master Chirurgeon 400Exp.


    Сервус:
    | WS 38 | BS 42 | St 38 | Tg 40 | Ag 34 | Int 31 | Per 29 | WP 32 | Fel 27 | Wounds 13/13 | Fatigue 0/7 | FP 1/2 |
    Stealin' property is ma life (⌐■_■)
     
    YASTREB2009Дата: Воскресенье, 12.06.2016, 22:59 | Сообщение # 4
    Капитан XI роты
    Группа: Ветераны
    Сообщений: 5992
    Награды: 2
    Слава: 870
    Статус: Offline
    Для Жаблуса и Нереального

    DEATH WORLD
    Characteristic Modifiers: +3 to any two of the following
    Characteristics—Perception, Strength, Toughness.
    Skills: All death world characters are Trained in Survival.
    Fluency: While death worlders have learned to speak Low Gothic, they do not have time in their violent lives to learn how to read or write the universal language of the Imperium. Because of this, death worlders do not start with the Linguistics (Low Gothic) Skill at creation, however they are still capable of engaging in any verbal communication in Low Gothic that does not require a Skill Test.
    Hardened: Death worlders are accustomed to violence, and many death worlds contain a variety of deadly, venomous creatures. They must be continually prepared and wary of danger from a young age if they are to survive, and those instincts do not easily fade. Death worlders start with one of the following Talents: Light Sleeper, Lightning Reflexes, or Resistance (Poisons).
    Wary of Outsiders: Death worlders tend to be slow to put their faith in anyone other than themselves and their comrades, and they chafe at the expectations and strictures of more civilised society. They suffer a –10 penalty on all Interaction Skill Tests made in formal surroundings, and similarly impose a –10 penalty on any Interaction Skill Tests made on them by any non-death worlders. These penalties can be waived at the GM’s discretion if the death worlders are dealing with those who have earned their trust.
    Starting Wounds: Death world characters begin play with +2 starting Wounds.
    Phlegmatic
    Starting Skills: Common Lore (Imperial Guard), Common Lore (War)
    Light Infantry
    Characteristics: +3 Agility, –3 Toughness
    Starting Skills: Navigate (Surface)
    Starting Talents: Sprint
    Standard Kit: One lascarbine and four charge packs per Player Character (Main Weapon), one flak vest and flak helmet per Player Character, two frag grenades and two smoke grenades per Player Character.
    Sharpshooters
    Starting Aptitude: Ballistic Skill
    Starting Talents: Deadeye Shot
    • One uniform
    • One set of poor weather gear
    • One lascarbine and four charge packs per Player Character (Main Weapon)
    • One knife
    • One flak vest and flak
    helmet
    • Two frag grenades and two
    smoke grenades
    • One rucksack or sling bag
    • One set of basic tools
    • One mess kit and one water canteen
    • One blanket and one sleep bag
    • One rechargeable lamp pack
    • One grooming kit
    • One set of cognomen tags or equivalent
    identification
    • One primer or instructional handbook
    • Combat sustenance rations, two
    weeks’ supply
    • One chrono
    • One autopistol and 2 clips
    • One magnoculars
    • One gas mask
    • One targeter


    Гарул: WS: 43 BS: 53 S: 40 T: 40 Ag: 49 Int: 40 Per: 33 WP: 57 Fel: 56 | W 3/25, 0/3 FP
    Болтов: 27/30/30, 12/12/12 | Плазма: 0/3/12| гранат: 2 фраг, 2 кряк | стимуляторы: 0/6
    Эн: WS: 30 BS: 37 S: 34 T: 42 Ag: 32 Int: 35 Per: 32 WP: 35 Fel: 37 | W 15/15, 3/3 FP
     
    DablusДата: Среда, 27.07.2016, 22:46 | Сообщение # 5
    Капитан
    Группа: Легионеры
    Сообщений: 486
    Награды: 0
    Слава: 60
    Статус: Offline
    Name: Brand

    Speciality: Weapon specialist

    WS: 20 + 14 = 34
    BS: 20 + 17 + 5 + 3 + 5 = 50
    St: 20 + 11 + 3 = 34
    T: 20 + 12 = 32
    Ag: 20 + 16 + 5 = 41
    Int: 20 + 11 - 3 = 28
    Per: 20 + 11 = 31
    WP: 20 + 10 + 3 = 33
    Fel: 20 + 8 = 28

    FP: 1
    W: 10

    Aptitudes: Agility, BS, Fel, Fieldcraft, Finesse, WS

    Skills: Survival, Athletics, Navigate (Surface), Common Lore (Imperial Guard, War, Imperial Creed, Imperium), Linguistics (Low Gothic), Dodge

    Talents: Rapid Reload, Weapon Training (SP, Las, Low-tech), Hatred (Mutants), Paranoia, Lasgun Barrage, Combat Formation, Deadeye Shot

    Equipment: Poor weather gear, knife, flak vest, flak helmet, rucksack, basic tools, mess kit and water canteen, blanket, sleep bag, rechargeable lamp pack, grooming kit, cognomen tags, instructional handbook, Combat sustenance rations, two weeks’ supply, gasmask, small infantry shovel, sniper rifle, 4 magazines, lho-pack (7 left)

    Free EXP: 0
    Total EXP: 600



    Тану-И-Ксар:K. I. A.
    Silon: K. I. A.
    Dablus Fulgur: Active
    WS 39 BS 51 St 50 T 39 Ag 34 Int 31 Per 34 WP 27 Fel 19 W 11/11 FP 1
    Богдан Двойнов: Active
    WS 43 BS 46 S 32 T 40 Ag 36 Int 30 Per 30 WP 29 Fel 28 R 52 | W 14 FP 2 Безумие 10
    Xavier: Active
    WS 51 BS 53 S 49 T 60 Ag 46 Int 50 Per 41 Fel 38 | W 22 FP 3


    Сообщение отредактировал Dablus - Среда, 27.07.2016, 23:56
     
    Unreal0602Дата: Среда, 27.07.2016, 23:04 | Сообщение # 6
    Капитан V роты. Пенетратор тиранов
    Группа: Администратум
    Сообщений: 1588
    Награды: 12
    Слава: 1376
    Статус: Offline
    Имя: Гайнус
    WS: 20+9 = 29
    BS: 20+10 = 30
    S: 20+6+3 = 29
    T: 20+10 = 30
    Ag: 20+11 = 31
    Int: 20+14-3 = 31
    Per: 20+12 = 32
    WP: 20+12 = 32
    Fel: 20+12 = 32
    FP: 0
    Wounds: 8+5 = 13 (0)

    Starting Aptitudes: Ballistic Skill, Fieldcraft, Intelligence, Knowledge, Perception, Willpower
    Starting Skills: Medicae, Scholastic Lore (Chymistry), Scrutiny, Common Lore (Imperium, Imperial Guard), Linguistics (Low Gothic), Operate (Surface), Athletics
    Starting Talents: Jaded, Weapon Training (Las, Low-Tech), Nerves of Steel, Rapid Reload, Combat Formation, Hatred (Mutants), Paranoia
    Equipment: Diagnostor, Injector, Medikit, set of poor weather gear, M36 lasgun and four charge packs, knife, flak vest, rucksack or sling bag, set of basic tools, mess kit and water canteen, blanket and sleep bag, rechargeable lamp pack, grooming kit, set of cognomen tags, instructional handbook, Combat sustenance rations, two weeks’ supply, Одна ЛОПАТА, Один ПРОТИВОГАЗ.

    Starting Experience: 600Exp.
    Free Experience: 0Exp.
    Bought Skills: Medicae +10 200Exp.
    Bought Talents: Master Chirurgeon 400Exp.

    Товарищ: Бан
    Характер: Slacker
    Товарищ мёртв.


    Сервус:
    | WS 38 | BS 42 | St 38 | Tg 40 | Ag 34 | Int 31 | Per 29 | WP 32 | Fel 27 | Wounds 13/13 | Fatigue 0/7 | FP 1/2 |
    Stealin' property is ma life (⌐■_■)
     
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