Wrathful descent When making a Charge against a Horde, the Assault Marine may inflict an additional 1d10 damage to the Horde’s Magnitude after a successful melee attack. This ability only functions when in Squad Mode.
История брони: Terror be thy friend: Though all suits of power armour are intimidating to say the least, this suit seems to project an air of menace and violence. Its power core periodically emits grumbles that are often confused with the growling of a wild beast. In combat, this turns into a ferocious howl and is truly a paralysing thing to face. Numerous attempts have been made to quiet this phenomena, but Tech-Priests have thus far been unable to appease the temperamental machine. Many bearers enhance this effect by adding terrifying reliquary inlays and scriptures of damnation, causing their impact on the weak souls of their enemies to increase considerably. The wearer gains the Fear (1) Trait against any foe engaged in melee with him (or increases his Fear Rating by 1 if he already possesses one).
Опыт: 700 exp - +10 S 200 exp - +5 WS Осталось 100
EXP 13000\100
Патентованный Watch Master всея СоВМа.
Мариуш Навин: BS 45 WS 38 S 38 T 30 Ag 37 Per 34 Int 40 WP 37 Fel 38 Inf 44 Wounds 11 FP 3
Starting Equipment: Astartes power armour, Astartes bolt pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement Deathwatch Techmarine Standard Issue: Astartes bolter with fire selector, Astartes servo-arm (as a part of his power armour), mind impulse unit (miu) (кибернетика)
Special Ability Improve cover: The Techmarine can add a number of Armour Points equal to his unmodified Intelligence Bonus to any cover (see page 246). Improving cover requires one Full Action. Blessed by the Omnissiah The Techmarine begins the game with the Mechanicus Implants Trait and the Electro-Graft Use and Mechadendrite Use (Servo-Arm) Talents.
Iron Hands solo mode ability: suffer no Weakness Type: Passive Required Rank: 1 Effects: Space Marines of the Iron Hands Chapter find strength in bolstering their bodies with augmetics and bionics.Harnessing cold fury and hatred into their assaults, the Iron Hands are powerful warriors. Once per combat, the Battle-Brother may select a single enemy. For the duration of the combat, the Battle-Brother gains the Hatred Talent against his chosen foe and gains a bonus to Damage equal to one-half (rounding up) of his unmodified Intelligence Bonus. Improvements: At Rank 3, the Battle-Brother gains the Sturdy Trait; the Battle-Brother must possess at least 4 cybernetics. At Rank 5, all Interaction Skill Tests used against the Battle-Brother suffer a –30 penalty; the Battle-Brother must possess at least 5 cybernetics. At Rank 7, the Battle-Brother gains the Undying Trait; the Battle-Brother must possess at least 6 cybernetics. Note: For this Solo Mode Ability, The Flesh Is Weak Talent counts its level as an equal number of cybernetics. Thus, a Space Marine with The Flesh Is Weak 3 and 2 cybernetics would count as having 5 cybernetics for the purposes of this Solo Mode Ability
Bionic Hand The Bionic Hand follows the rules for cybernetics on pages 176–178 of the deathwatch Rulebook. The hand is a frequent choice among Techmarines and other Space Marines who voluntarily give a part of themselves over to the Omnissiah. A Common craftsmanship bionic hand functions identically to the replaced appendage. Those of Exceptional craftsmanship provide the same +10 bonus to fine manipulation tests as a bionic arm, but not the Strength bonus.
Распределения очков (100 ед.) (БС и Тафна имеют добавочное значение +5 из за Ордена) WS: 45 BS: 55 S: 45 T: 50 Ag: 30 Int: 50 Per: 35 WP: 40 Fel: 30 W: 20 FP: 3
История брони:
Terror be thy friend: Though all suits of power armour are intimidating to say the least, this suit seems to project an air of menace and violence. Its power core periodically emits grumbles that are often confused with the growling of a wild beast. In combat, this turns into a ferocious howl and is truly a paralysing thing to face. Numerous attempts have been made to quiet this phenomena, but Tech-Priests have thus far been unable to appease the temperamental machine. Many bearers enhance this effect by adding terrifying reliquary inlays and scriptures of damnation, causing their impact on the weak souls of their enemies to increase considerably. The wearer gains the Fear (1) Trait against any foe engaged in melee with him (or increases his Fear Rating by 1 if he already possesses one).
Броня: 1)ВС, БС +5, командование -10 2)Страх в ХтХ (1)
Беларус Жуксон (Блатоптер)
Characteristics WS (33) BS (34) S (35) T (32) AG (43) INT (53) PER (44) WP (46) FEL (33) INF (45) W (10) FP (2) PR (3)
Skills CL (All I), SL (All I), FL (Archaeotech, Daemonology, The Warp I) Awareness I, Dodge I, Interrogation I, Psyscience I, Medicae II, Tech Use (All I, Demolitions III), Trade (Chymist III, Armorer I), Linguistics (High/Low Gothic), Stealth I
Weapons Long laz 150 S/-/- 1d10+3 E 1 40 Accurate/Felling(4)/Reliable/LCU Black Widow mkII / 20m / Clip (T1(3), T3(3))/ 10kg / Reserve in backpack (T1(3), T2(3), T3(3)) Autogun 100/S/3/10 1d10+3 I 0 30 Molotov Coctail (3) / Stun (1) / Frag (2) / Smoke (2) / Halucennogenic (3)
Special Ability: Еnhance healing The Apothecary may restore 1d5 additional Wounds with any successful Medicae Test for First Aid
Starting Equipment: Nartheciym The tool of an Apothecary’s trade, a narthecium contains implements specially designed for Space Marine physiology and for performing first aid without aving to remove the patient’s power armour. It also comprises various counterseptics, skin patches, transfusions and other compounds engineered for the Space Marines’ physiology, and several stasis tubes for storing recovered gene-seed. A narthecium grants a +20 Bonus to Medicae Testsmade on a Space Marine patient. It also raises the Threshold at which the patient is considered Lightly Damaged to 3 times his Toughness Bonus, and doubles the amount of damage healed by first aid. A narthecium also holds ten doses of any one drug. The drug must be acquired separately
Favoured son (Ultramarines) Required Rank: 1 Effects: The Ultramarines consider themselves a pure expression of the Codex Astartes and among the truest of the Emperors sons. This pride and nshakable personal belief often manifests itself in their leadership abilities and the example they set to other members of the Adeptus Astartes. While in Solo Mode, a Battle-Brother of the Ultramarines Chapter may re-roll any Fellowship Tests when dealing with either Space Marines or members of the Imperial armed forces (i.e. Imperial Guard, Imperial Navy, etc.). In addition, their strength of leadership means that the Battle-Brother adds +1 to the Kill-team’s Cohesion if he is the squad leader. This bonus to Cohesion remains active even when the Battle-Brother is not in Solo Mode. Improvement: At Rank 3 and above once per combat the Battle-Brother may automatically pass one Command Skill Test. At Rank 5 and above the Dispositions of all Imperial forces and agents are improved favourably by one step when dealing with the Battle-Brother. At Rank 7 and above the Battle-Brother adds +2 to his Kill-team’s Cohesion rather than +1.
История брони
Lead from the front: All men need leaders, and all leaders need to be seen and heard to be effective. It is common for the leaders of the Adeptus Astartes to lead from the front, and such warriors have had the honour of bearing this armour into battle over the centuries. Its vox amplifiers ring like booming thunder, and its brilliant heraldry seems to blaze on the battlefield. Truly a sight to behold, there have been statues erected on a hundred worlds of the brave souls who wore this relic into battle and saw the day through to victory. Add +1 Cohesion to your Squad’s total (this bonus may stack with other armour with the same history).
Операции 2. "Окровавленный щит" и 3. "Оскверненный огонь" завершены. Получено 500 опыта. Операция "Оскверненный Огонь" - побочная операция "Трусливый Губернатор" завершена. Получено 200 опыта.
900 осталось
+5 Int - 500 gamble - 200 performer - 200
0 осталось
4. Операция "Бессмертный Лорд" завершена. Получено 100 опыта. 5. Операция "Вознесенный Ангел" завершена. Получено 1000 опыта.
Int +5 - 1000 100 exp осталось
6. Операция "Окровавленный Демон" завершена. Получено 1500 опыта. 1600 осталось
1 поставка: МЕДОБОРУДОВАНИЕ и приятности - 31 реквизиции Шлем-диагност - 15 Особый магнитный замок - 5 реквизиции Инжектор апотекария - 3 реквизиции Магнокуляры - 3 реквизиции Лампочка - 5 штуки - 5 реквизиции Кодекс Астартес, 10 версий в датапланшетах, корпуса выполнены в виде книг, 1 версия аудио - бесплатно Набор для регицида - бесплатно
2-я поставка: ДАЛЬНИЙ БОЙ - 35 реквизиции Болтер Сталкер - 15 (х2) реквизиции и боеприпасы к нему 5 реквизиции
Йеремия, WS 49 BS 49 S 42 T 42 Ag 48 Int 44 Per 44 WP 59 Fel 57 W: 17/30, И: 3/6 Мк IV "Максимус" (-1 все), камоклоак, цепной меч, болтер, болт-пистолет, х30 болтов
Кион, WS 56 BS 39 S 53 T 50 Ag 57 Int 41 Per 44 WP 41 Fel 37 W: 23/30, И: 3/6 Мк IV "Максимус" (все -1), Цепной меч, болтер, болт-пистолет, 60 болтов
Каранка, WS 54 BS 45 S 54 T 52 Ag 60 Int 43 Per 46 WP 44 Fel 38 W: 28/30, И:4/6 Мк IV "Максимус" (-2 АР в правой ноге, все -1), камелиолиновая накидка, болт-пистолет, "Сталкер" - мастеркрафт, х60 болтов "Сталкер", х60 болтов, 5 ножей - мастеркрафт.
Зартан, WS 49 BS 54 S 51 T 51 Ag 39 Int 52 Per 40 WP 47 Fel 34 W: 16/30, И:4/8 Мк III "Железный" (все -1, кроме шлема), нож, плазменная винтовка+1 магазин, болтер, х30 болтов, набор инструментов
Сообщение отредактировал negbi - Вторник, 06.10.2015, 18:03
Starting Equipment: Deathwatch Tactical Marine Standard Issue: Astartes bolter with fire selector, one clip of Special Issue ammunition (not exceeding 25 Requisition per clip) per mission. Note that you must still meet the Renown requirement for this ammunition.
Special Ability: Bolter Mastery The Tactical Marine gains a +10 bonus to all Ballistic Skill Tests and +2 to Damage when firing a Bolt weapon. This ability only functions in Solo Mode.
История брони: Lead from the front: All men need leaders, and all leaders need to be seen and heard to be effective. It is common for the leaders of the Adeptus Astartes to lead from the front, and such warriors have had the honour of bearing this armour into battle over the centuries. Its vox amplifiers ring like booming thunder, and its brilliant heraldry seems to blaze on the battlefield. Truly a sight to behold, there have been statues erected on a hundred worlds of the brave souls who wore this relic into battle and saw the day through to victory. Add +1 Cohesion to your Squad’s total (this bonus may stack with other armour with the same history).
Распределение XP (1000 - старт):
500 XP - +5 к Agility. 200 XP - +5 к Fellowship. 200 XP - Rapid Reload.
Остаток: 100 XP
WS: 49 (+5 за Орден) BS: 43 S: 43 T: 44 Ag: 43 (+5 за XP) Int: 39 Per: 41 WP: 44 (+5 за Орден) Fel: 50 (+5 за XP) W: 23 FP: 3
Имя: Эль-Рият Хейнсон Орден: Красные Скорпионы Класс: Штурмовик Past: Saint Leonis Gate Veteran: You are a veteran of the battles of Vraks, and notably fought at Saint Leonis Gate. It is a great honour you still carry with you and has elevated you in the eyes of your Battle-Brothers.
Starting Skills: Pilot (Personal) as a Trained Advanced Skill, Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics ((Defensive Doctrine), Tracking.
Special Ability: Wrathful descent When making a Charge against a Horde, the Assault Marine may inflict an additional 1d10 damage to the Horde’s Magnitude after a successful melee attack. This ability only functions when in Squad Mode. Taint Sense Solo Mode Ability
Броня A Fury like lightning: The reactions of the Angels of Death are far beyond what any normal human could achieve. While Astartes power armour manages not to hinder a Battle-Brother’s natural speed, this suit goes to great lengths to enhance and optimise it. The armour’s hyper articulated joint mechanisms allow for more dextrous weight manipulation, and muscle-response auto-readers translate even minute movements into powered assistance. These systems grant the bearer a +5 bonus to Agility, and +1 to Initiative rolls.
Thine arm be the scourge of the impure: The spirit of this armour has been honed by its long years of service into a truly potent adversary. It has been upgraded with numerous enhancements for the sole purpose of bringing ruination to the enemies of Man in glorious close combat. Wearers claim that it knows how and when they are going to strike, and come to trust it as innately as any other brother in arms. Such a suit grants the wearer +5 WS. However, its long range targeting systems are diffiult and temperamental. When wearing the suit’s helmet, BS tests suffer a –5 penalty.