Для создания персонажей использовать вторую редакцию книги правил Темной Ереси. Для всех, кто играл в Черный Крестовый и симулятор короткой жизни Имперского Гвардейца, это не будет чем-то экстраординарным. Механика и принцип одни и те же.
The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests.
Nothing Escapes My Sight: In addition to the normal uses of Fate points (see page 293), a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus
Faith in the Creed: Whenever a shrine world character spends a Fate point, he rolls 1d10. On a result of 1, the character’s total number of Fate points is not reduced.
Добавлено (14.03.2017, 22:30) --------------------------------------------- Ну и еще пороляем, с гмского плеча
Закуп после Осколков: Willpower +5 250 Counter Attack 450 Swift Attack 600 1300/1300 потрачено.
Йеремия, WS 49 BS 49 S 42 T 42 Ag 48 Int 44 Per 44 WP 59 Fel 57 W: 17/30, И: 3/6 Мк IV "Максимус" (-1 все), камоклоак, цепной меч, болтер, болт-пистолет, х30 болтов
Кион, WS 56 BS 39 S 53 T 50 Ag 57 Int 41 Per 44 WP 41 Fel 37 W: 23/30, И: 3/6 Мк IV "Максимус" (все -1), Цепной меч, болтер, болт-пистолет, 60 болтов
Каранка, WS 54 BS 45 S 54 T 52 Ag 60 Int 43 Per 46 WP 44 Fel 38 W: 28/30, И:4/6 Мк IV "Максимус" (-2 АР в правой ноге, все -1), камелиолиновая накидка, болт-пистолет, "Сталкер" - мастеркрафт, х60 болтов "Сталкер", х60 болтов, 5 ножей - мастеркрафт.
Зартан, WS 49 BS 54 S 51 T 51 Ag 39 Int 52 Per 40 WP 47 Fel 34 W: 16/30, И:4/8 Мк III "Железный" (все -1, кроме шлема), нож, плазменная винтовка+1 магазин, болтер, х30 болтов, набор инструментов
Сообщение отредактировал negbi - Понедельник, 10.04.2017, 19:56
Ашсхал Урт Feral world, Imperial guard, warrior. Starting skills: Athletics, Command, Common Lore (Imperial Guard), Operate (Surface), Navigate (Surface) Starting talents: Weapon Training (Las, Low-Tech), Iron Jaw. Starting equip: Lasgun, combat vest, Imperial Guard flak armour, grapnel and line, 12 lho sticks. Home World bonus The Old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality. Background bonus Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls.
Реролл наименьшей:
Вунд(A feral world character starts with 9+1d5 wounds): /2+9 Очки судьбы (fate threshold 2 (Emperor’s Blessing 3+) ):
Предсказание: (This character gains the Dodge skill as a Known skill (rank 1)) Aptitudes: Fieldcraft, Toughness, Ballistic Skill, Defence, Offence, Strength, Weapon Skill. Starting exp : 1000 Skills: Survival (Aptitudes: Perception, Fieldcraft ) 200exp Talents: 1) Mighty shot(Tier3, Ballistic Skill 40, Aptitudes: Ballistic Skill, Offence) 400exp 2)Hardy (Tier 2, Prerequisite: Toughness 40, Aptitudes: Toughness, Defence) 300 exp Characteristics: Simple: A small fulfilment of the character’s potential. 100 exp +5 Toughness CharaCteristiC: modifiers + Strength, + Toughness, – Influence
Добавлено (15.03.2017, 16:39) --------------------------------------------- WS 41 Bs 44 S 37+5=42 T 40+5=45 Ag 39 Int 33 Per 38 WP 34 Fel 37 Inf 27+5=32 Вунд 10 ОС 3
+1300 EXP 300 Т1 Double Team(Гидеон Мертенс) — General Offence Gain additional +10 for outnumbering opponent 300 T2 Devastating Assault WS 35 Weapon Skill Offence A successful All Out Attack grants a second attack. 100 Strength+5 600 T1 Quick Draw
Touched by the Warp: Daemon world native begins with one Rank in the Psyniscience skill. Should he gain this skill again in a later step of character creation, he instead gains one additional Rank in the skill. Note that he cannot purchase more Ranks of this skill unless he acquires the Psyker aptitude. This character also begins with 1d10+5 Corruption points.
Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls.
Quest for Knowledge: In addition to the normal uses of Fate points (see page 293), a Sage character may spend a Fate point to automatically succeed at a Logic or any Lore skill test with a number of degrees of success equal to his Intelligence bonus.
Кубы на статы: 1(+). 2(+). 3(-). 4. 5. 6. 7. 8. 9. 10. Реролл наихудшей (кроме + и -): Кубы на предсказание: Куб на вунды: /2 Куб на ФП: Куб на коррапт:
Сервус: | WS 38 | BS 42 | St 38 | Tg 40 | Ag 34 | Int 31 | Per 29 | WP 32 | Fel 27 | Wounds 13/13 | Fatigue 0/7 | FP 1/2 | Stealin' property is ma life (⌐■_■)
Bought Talents: Jaded 200Exp, Weapon Training (Low-Tech) 200Exp, Weapon Training (SP) 200Exp, Disarm 200Exp, Takedown 200Exp
Bought Сharacteristics: +5 Fel 100Exp, +5 WP 250Exp
Traits:
Breeding Counts: Any time a highborn character would reduce his Influence, he reduces it by 1 less (to a minimum reduction of 1)..
The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests.
Sway the Masses: In addition to the normal uses of Fate points (see page 293), a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.